Class Participation: asset generation
Assignment due: Tue. Sept. 15, 2015
We will need props and assets for the game.
Using Blender, or any other modeling software, or search the web for assets.
You will need to provide the asset in FBX format. The asset must be compatible with the class game. State its intended use, and provide a description of the asset in your blog. Include a picture. Include how it was generated, or the source (URL). Make sure there are no copyrights if you download an asset from the web.
Assets should be relatively simple, and have less than 1000 polygons or triangles.