Tuesday, November 11, 2014

Homework 16: assemble game elements

Homework 16
Assigned: Monday Nov. 10, 2014
Due: Sunday Nov. 16, 2014

Note the due date: Sunday instead of Thursday.

Each team will send Dan and I a blend file with their game. This file should contain a "text" element named README that describes what a player needs to know to "play" the game or move around. There should be no guessing for Dan or I.

Make sure you

-  pack your textures and sounds
- link or attach all required files
- create an archive of all necessary files, textures, etc. needed by the game. These should all be in the same directory as the main blend file or in a sub-directory (directory and folder are synonymous).

This homework will save you time in the last weeks of this course.



Friday, November 7, 2014

Homework 15: self-assessment

Homework 15
Assigned: Fri. Nov. 7, 2014
Due: Fri. Nov. 14, 2014

In homework 12, you were asked to:

"present in the "notes" document, a list of tasks that must be accomplished by the different members of the team in order to take the game to a state that is "playable". Tasks can relate to esthetics, mechanics, story, interface, play testing, python, etc.

For each task, assign one or more people, and a time frame in which the task is expected to be completed. Each person in the team is to state that they have seen the list and approve of it."

Please report for this homework on the result for each task that you took on for your team's project. Assess the degree of completion, whether your timeframes were realistic, what you have accomplished, how your task was incorporated into the game. You will be graded according to the degree with which your task was accomplished, and whether you self-assessed realistically. If you tried to accomplish the task but there were roadblocks that you and your team worked on, that will be viewed in a positive light. Explain any issues you had (if any).