Final Game Document, due Wednesday Dec. 9, 2015
In the midterm, the game document had to contain the following elements:
- game objectives
- game experience
- goals
- rules
- art (show images of the different characters)
- action of the different characters (main and auxiliary)
- list all objects in the game (static or not) and their role
- All elements of the tetrad.
- Balance, curves of interest, use of space.
- Show and explain the HUD and provide pictures.
- Describe sound and special effects.
For the final game document: all the above must be included, plus the following:
- some screenshots of your game. Each scene should be represented.
- Any art not mentioned in the midterm document.
- descriptions of all puzzles (if there are any) and their solution
- any mechanics not described in the midterm game document
- any additions to your game that you did not have the time to consider. (optional)
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The elements above will all have approximately the same weight.
Monday, December 7, 2015
Tuesday, November 24, 2015
Final Game Presentations
The final presentations are on Dec. 1 and Dec. 3 (Tue. and Thurs.) Each team will create executable that run on Windows. We will runs these on the classroom computer on both days. These executables are due by 10 am on Tuesday Dec. 1.
The presentations will be chosen at random. Each presentation will be 15-20 min (including questions). The poster is a part of the presentation.
The final game document will be due by Wednesday (midnight) on Dec. 11.
The presentations will be chosen at random. Each presentation will be 15-20 min (including questions). The poster is a part of the presentation.
The final game document will be due by Wednesday (midnight) on Dec. 11.
Wednesday, November 4, 2015
Midterm: game document update
Midterm: game document update
Assigned: Thur. Nov. 5, 2015
Due: Thur. Nov. 13, 2015
Part 1 (Midterm)
Please update your game document to reflect the current state of your game. The game document should include game objectives, game experience, goals, rules (if any), story, various art (show images of the different characters), explain the actions the different characters (main and auxiliary) can take. List all additional objects (static or not) present in your game, and their role (if any). All elements of the tetrad must be considered. Discuss balance, curves of interest, use of space (all elements important to game design.) If the game as any menu or HUD, please explain and provide pictures. If there is sound and/or special effects, please explain.
Also provide the contributions of each team member to the game.
This game document will be updated for the final presentation (final exam) at the end of the course.
Of course, you have been updating the game document as you went along, so this is simply an update, and cleanup of the document.
Part 2 (Poster, not graded yet)
Please prepare a poster (using your software of choice). You are designing the cover of a DVD jacket, so include a title, and any additional text (optional). The image should reflect your game, including color schemes. The poster is a combination of screenshots or artistic depiction of a scene in your game (realistically rendered or not). You will present this poster in class (5 min each team) and get criticized by the others. These criticisms will be included in a second version of the poster to be presented along with your game at the end of class. We will make these posters for you.
Part 3 (Timeline for the rest of the course)
Please give a timeline of what your team has to do (with each member's planned contributions) between now and the end of class to complete the game you plan to present (as opposed to the idea game you'd like to make). Keep it realistic.
Assigned: Thur. Nov. 5, 2015
Due: Thur. Nov. 13, 2015
Part 1 (Midterm)
Please update your game document to reflect the current state of your game. The game document should include game objectives, game experience, goals, rules (if any), story, various art (show images of the different characters), explain the actions the different characters (main and auxiliary) can take. List all additional objects (static or not) present in your game, and their role (if any). All elements of the tetrad must be considered. Discuss balance, curves of interest, use of space (all elements important to game design.) If the game as any menu or HUD, please explain and provide pictures. If there is sound and/or special effects, please explain.
Also provide the contributions of each team member to the game.
This game document will be updated for the final presentation (final exam) at the end of the course.
Of course, you have been updating the game document as you went along, so this is simply an update, and cleanup of the document.
Part 2 (Poster, not graded yet)
Please prepare a poster (using your software of choice). You are designing the cover of a DVD jacket, so include a title, and any additional text (optional). The image should reflect your game, including color schemes. The poster is a combination of screenshots or artistic depiction of a scene in your game (realistically rendered or not). You will present this poster in class (5 min each team) and get criticized by the others. These criticisms will be included in a second version of the poster to be presented along with your game at the end of class. We will make these posters for you.
Part 3 (Timeline for the rest of the course)
Please give a timeline of what your team has to do (with each member's planned contributions) between now and the end of class to complete the game you plan to present (as opposed to the idea game you'd like to make). Keep it realistic.
Tuesday, November 3, 2015
Class Participation 6: Create a puzzle
Class Participation 6: Create a puzzle
Assigned: Nov. 3, 2015
Due: Nov. 10, 2015
We have now a storyline, a layout, and basic elements of our class game.
You are to create a puzzle (one point per puzzle for a maximum of 2) involving the following elements: jumping, boulders, the lava. The puzzle should be in the form of making it more difficult to achieve the game objective, moving along the path, picking up shards, etc. Explain how the puzzle fits into the game, and how the puzzle should be solved by the player.
Assigned: Nov. 3, 2015
Due: Nov. 10, 2015
We have now a storyline, a layout, and basic elements of our class game.
You are to create a puzzle (one point per puzzle for a maximum of 2) involving the following elements: jumping, boulders, the lava. The puzzle should be in the form of making it more difficult to achieve the game objective, moving along the path, picking up shards, etc. Explain how the puzzle fits into the game, and how the puzzle should be solved by the player.
Thursday, October 29, 2015
Homework 8: game analysis
Homework 8
Assigned: Thursday Oct. 29, 2015
Due: Friday Nov. 6, 2015
Repeat homework 6, applied to your own team's game. The analysis is individual and done on your blog. Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each game will count for 50%. Each of the 5 subtopics will count for 10 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Team's game and what you plan to do in the following week.
Assigned: Thursday Oct. 29, 2015
Due: Friday Nov. 6, 2015
Repeat homework 6, applied to your own team's game. The analysis is individual and done on your blog. Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each game will count for 50%. Each of the 5 subtopics will count for 10 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Team's game and what you plan to do in the following week.
Thursday, October 22, 2015
Homework 7: Setup Source Control
Homework 7
Assigned: Thursday Oct. 22, 2015
Due: Friday Oct. 30, 2015
Setup a repository for your game and host it online. Every team member should make at least one commit. Use descriptive commit messages about what you are including or have done.
Put your repository URL in your Blog.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Assigned: Thursday Oct. 22, 2015
Due: Friday Oct. 30, 2015
Setup a repository for your game and host it online. Every team member should make at least one commit. Use descriptive commit messages about what you are including or have done.
Put your repository URL in your Blog.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Friday, October 16, 2015
Homework 6: Analyze two games
Homework 6
Assigned: Friday Oct. 16, 2015
Due: Friday Oct. 23, 2015
Analyze two games (one that you like, and one that you do not like, or like less). Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each of the 5 subtopics will count for 20 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Assigned: Friday Oct. 16, 2015
Due: Friday Oct. 23, 2015
Analyze two games (one that you like, and one that you do not like, or like less). Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each of the 5 subtopics will count for 20 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Tuesday, October 6, 2015
Class Participation 4
Class participation 4
Assigned: Tue. Oct. 6, 2015
Due: Tue. Oct. 13, 2015
Design on paper, a HUD that is suitable for the class game. The HUD is composed of text, scores, useful information, and sprites that fit with the decor of the game. Take a picture of your HUD and put it in your blog, along with explanatory notes describing the meaning of the various elements as it relates to the class game.
Each HUD will count as an additional bonus point. Maximum of two bonus points.
Assigned: Tue. Oct. 6, 2015
Due: Tue. Oct. 13, 2015
Design on paper, a HUD that is suitable for the class game. The HUD is composed of text, scores, useful information, and sprites that fit with the decor of the game. Take a picture of your HUD and put it in your blog, along with explanatory notes describing the meaning of the various elements as it relates to the class game.
Each HUD will count as an additional bonus point. Maximum of two bonus points.
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