Thursday, October 29, 2015

Homework 8: game analysis

Homework 8
Assigned: Thursday Oct. 29, 2015
Due: Friday Nov. 6, 2015

Repeat homework 6, applied to your own team's game. The analysis is individual and done on your blog. Address the following issues:

1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues. 

Put this in your Blog. Each game will count for 50%.  Each of the 5 subtopics will count for 10 points (for each game), for a total of 100 possible points.

Do not forget to state your contributions to your Team's game and what you plan to do in the following week.

Thursday, October 22, 2015

Homework 7: Setup Source Control

Homework 7
Assigned: Thursday Oct. 22, 2015
Due: Friday Oct. 30, 2015

Setup a repository for your game and host it online. Every team member should make at least one commit. Use descriptive commit messages about what you are including or have done.

Put your repository URL in your Blog.

Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.

Friday, October 16, 2015

Homework 6: Analyze two games

Homework 6
Assigned: Friday Oct. 16, 2015
Due: Friday Oct. 23, 2015

Analyze two games (one that you like, and one that you do not like, or like less). Address the following issues:

1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.

Put this in your Blog. Each of the 5 subtopics will count for 20 points (for each game), for a total of 100 possible points.

Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.

Tuesday, October 6, 2015

Class Participation 4

Class participation 4
Assigned: Tue. Oct. 6, 2015
Due: Tue. Oct. 13, 2015

Design on paper, a HUD that is suitable for the class game. The HUD is composed of text, scores, useful information, and sprites that fit with the decor of the game. Take a picture of your HUD and put it in your blog, along with explanatory notes describing the meaning of the various elements as it relates to the class game.

Each HUD will count as an additional bonus point. Maximum of two bonus points.

Thursday, October 1, 2015

Homework 5

Homework 5
Assigned: Oct. 1, 2015
Due: Oct. 8, 2015

In this homework, we ask each of you to create a blueprint that will does something useful for your game. In your blog, please include snapshots of the blueprint, of the constructor (if used), of your object within the game, and an explanation of its planned use.

The blueprint should contain at a minimum the following components:

1) a static mesh  [20 pts]
2) one or more arithmetic operators [20 pts}
3) the blueprint must transform the object in some way (scale, translate, rotate) [20 pts]

We will assign 20 pts for the writeup and 20 pts for the images you include.

Thursday, September 24, 2015

Team Homework 1

Team homework: video
Assigned: Thur. Sept. 24, 2015
Due: Thur. Oct. 1, 2015

 This is the first video team assignment. In this assignment, the team will create a narrated video the presents the status of their game. This might include a description of the game, showing some assets, describing what you have done, any demo of mechanics, artwork? You might state problems you are encountering. The video must be at least 5 min long, but no longer than 10 min. Describe the four elements of the tetrad as it applies to your game. Please state in your blog, specific contributions of each team member, and expected contributions in the following week.

Tuesday, September 22, 2015

Class Participation 3

Create a landscape plan (on paper)
Assigned: Tue. Sept. 22, 2015
Due: Tue. Sept. 29, 2015

 It is time to create a landscape. Layout a plan on paper, with mountain, pathways, rivers/lakes, or whatever you see as consistent with our class game. Add approximate dimensions if you can. Take a picture of your layout and put it on your blog, AND send it to Danial and I.

Tuesday, September 15, 2015

Class Participation 2: asset generation

Class Participation: asset generation
Assignment due: Tue. Sept. 15, 2015

 We will need props and assets for the game. Using Blender, or any other modeling software, or search the web for assets. You will need to provide the asset in FBX format. The asset must be compatible with the class game. State its intended use, and provide a description of the asset in your blog. Include a picture. Include how it was generated, or the source (URL). Make sure there are no copyrights if you download an asset from the web. Assets should be relatively simple, and have less than 1000 polygons or triangles.