Homework 8
Assigned: Thursday Oct. 29, 2015
Due: Friday Nov. 6, 2015
Repeat homework 6, applied to your own team's game. The analysis is individual and done on your blog. Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each game will count for 50%. Each of the 5 subtopics will count for 10 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Team's game and what you plan to do in the following week.
Thursday, October 29, 2015
Thursday, October 22, 2015
Homework 7: Setup Source Control
Homework 7
Assigned: Thursday Oct. 22, 2015
Due: Friday Oct. 30, 2015
Setup a repository for your game and host it online. Every team member should make at least one commit. Use descriptive commit messages about what you are including or have done.
Put your repository URL in your Blog.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Assigned: Thursday Oct. 22, 2015
Due: Friday Oct. 30, 2015
Setup a repository for your game and host it online. Every team member should make at least one commit. Use descriptive commit messages about what you are including or have done.
Put your repository URL in your Blog.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Friday, October 16, 2015
Homework 6: Analyze two games
Homework 6
Assigned: Friday Oct. 16, 2015
Due: Friday Oct. 23, 2015
Analyze two games (one that you like, and one that you do not like, or like less). Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each of the 5 subtopics will count for 20 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Assigned: Friday Oct. 16, 2015
Due: Friday Oct. 23, 2015
Analyze two games (one that you like, and one that you do not like, or like less). Address the following issues:
1) the Tetrad
2) Balance
3) Emergent properties (check the book out)
4) Interest curves (check out the book)
5) Explain the reasons you like or dislike the game and relate this to Game Design issues.
Put this in your Blog. Each of the 5 subtopics will count for 20 points (for each game), for a total of 100 possible points.
Do not forget to state your contributions to your Teams' game and what you plan to do in the following week.
Tuesday, October 6, 2015
Class Participation 4
Class participation 4
Assigned: Tue. Oct. 6, 2015
Due: Tue. Oct. 13, 2015
Design on paper, a HUD that is suitable for the class game. The HUD is composed of text, scores, useful information, and sprites that fit with the decor of the game. Take a picture of your HUD and put it in your blog, along with explanatory notes describing the meaning of the various elements as it relates to the class game.
Each HUD will count as an additional bonus point. Maximum of two bonus points.
Assigned: Tue. Oct. 6, 2015
Due: Tue. Oct. 13, 2015
Design on paper, a HUD that is suitable for the class game. The HUD is composed of text, scores, useful information, and sprites that fit with the decor of the game. Take a picture of your HUD and put it in your blog, along with explanatory notes describing the meaning of the various elements as it relates to the class game.
Each HUD will count as an additional bonus point. Maximum of two bonus points.
Thursday, October 1, 2015
Homework 5
Homework 5
Assigned: Oct. 1, 2015
Due: Oct. 8, 2015
In this homework, we ask each of you to create a blueprint that will does something useful for your game. In your blog, please include snapshots of the blueprint, of the constructor (if used), of your object within the game, and an explanation of its planned use.
The blueprint should contain at a minimum the following components:
1) a static mesh [20 pts]
2) one or more arithmetic operators [20 pts}
3) the blueprint must transform the object in some way (scale, translate, rotate) [20 pts]
We will assign 20 pts for the writeup and 20 pts for the images you include.
Assigned: Oct. 1, 2015
Due: Oct. 8, 2015
In this homework, we ask each of you to create a blueprint that will does something useful for your game. In your blog, please include snapshots of the blueprint, of the constructor (if used), of your object within the game, and an explanation of its planned use.
The blueprint should contain at a minimum the following components:
1) a static mesh [20 pts]
2) one or more arithmetic operators [20 pts}
3) the blueprint must transform the object in some way (scale, translate, rotate) [20 pts]
We will assign 20 pts for the writeup and 20 pts for the images you include.
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