Homework 14: Indirect Control
Assigned: October 31, 2014
Due: November 7, 2014
For this project, please describe the various ways that your game addresses the issue of indirect control. What elements of your game (characters, interface, scenery, art) contribute to the indirect (or direct) control of the player. The book discusses five categories of indirect control. Please address them, and add any other forms of indirect control that may apply to your game.
Please add in a separate blog what you have contributed to your team game during the past 7-10 days. This could be related to poster design, game document writing, object creation, script writing, music inclusion, or anything else. How have you communicated with your team? Email, face to face meetings, skype, telephone, etc.
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