Assigned: Monday Sept. 22, 2014
Due: Thursday, Oct. 2, 2014
After reading Chapter 10 (Game Mechanics), please answer the following questions as they relate to your team game. Answers are individual and posted to your blog. The answers should apply to your team game, as discussed at your meetings.
The answers can be brief, but must be to the point, and expressed as full sentences and paragraphs. Make sure that each question is answered individually. Some of the questions cannot be answered without reading the book chapter.
You can skip subsections 2 and 6: State and Chance.
- Is the space in your game discrete or continuous?
- How many dimensions does your space have?
- What are the boundaries of your space?
- How many verbs do your players (characters) have? What are they?
- How many objects can each verb act on? What are these objects?
- How many ways can players achieve their goals
- How many subjects do the players control? What are these subjects?
- How do side effects change constraints.
- What are the operative actions in your game?
- What are the resultant actions in your game?
- What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
- What is the ultimate goal of your game?
- Are there short and long term goals? What are they?
- How do you plan to make the game goals known and understood by the player?
- What are the foundational rules of your game?
- How are these rules enforced?
- Does your game develop real skills? What are they?
- Does your game develop virtual skills? What are they?
The homework must appear in your blog, together with a statement of what you have done for the team this week. Optional: add video/images to illustrate your points. Each question has equal weighing.
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