Homework 7: populate git repository
Assigned: Thur. Oct. 6
Due: Thur. Oct. 20
Over the next two weeks, each member of each team will have created assets using one or more programs (photoshop, Blender, Unreal, Audacity, etc. ). Import your personal assets into Unreal (via one or more maps/scenes), and update the team git repository. At the end, you should all have the identical Unreal Project on your laptops.
Thursday, October 6, 2016
Tuesday, October 4, 2016
Homework 6, Git repository
Homework 6
Assigned: Oct. 4, 2016
Due: Oct 6, 2016
Git is a source control framework that allows a team to share game assets. We will discuss source control as it relates to Unreal on Thursday, Oct. 6, 2016. To prepare, please do the following:
1) Create an individual Git account. at http://www.github.com .
2) Create a team repository.
3) Add team members as collaborators on this account.
4) Post your account name and link to your repository on your blog.
Assigned: Oct. 4, 2016
Due: Oct 6, 2016
Git is a source control framework that allows a team to share game assets. We will discuss source control as it relates to Unreal on Thursday, Oct. 6, 2016. To prepare, please do the following:
1) Create an individual Git account. at http://www.github.com .
2) Create a team repository.
3) Add team members as collaborators on this account.
4) Post your account name and link to your repository on your blog.
Thursday, September 29, 2016
Homework 5, Game Assets
Homework 5, Game Assets
Assigned: Thur. Sept. 29, 2016
Due: Thur. Oct. 9, 2016
With the pitch document written and presented, it is time to start developing the game. To this end, each team member will choose to develop a small component of the game. Of course, task assignments will be the results of a team discussion. These tasks are left up to the team member. Examples of valid tasks are the building of a game asset (HUD, object, arg, music, game mechanic). The assets need not be implemented in Unreal, but they must be implemented in some program (Photoshop, Blender, Unreal, or yet another.) Please describe in writing what you have done in your blog, and how it relates to the team game. Provide pictures and/or video to support the description.
You will be graded on 1) the implementation, 2) the description, and 3) the images/videos that you provide.
Assigned: Thur. Sept. 29, 2016
Due: Thur. Oct. 9, 2016
With the pitch document written and presented, it is time to start developing the game. To this end, each team member will choose to develop a small component of the game. Of course, task assignments will be the results of a team discussion. These tasks are left up to the team member. Examples of valid tasks are the building of a game asset (HUD, object, arg, music, game mechanic). The assets need not be implemented in Unreal, but they must be implemented in some program (Photoshop, Blender, Unreal, or yet another.) Please describe in writing what you have done in your blog, and how it relates to the team game. Provide pictures and/or video to support the description.
You will be graded on 1) the implementation, 2) the description, and 3) the images/videos that you provide.
Sunday, September 18, 2016
Homerwork 4: Pitch Document
Homework 4: Pitch Document
Assigned: Sun Sept. 18, 2016
Due: Sunday, Sept. 25, 2016
Please create your pitch document, and email it to us by Sunday night, September 25th. Read the book section, chapter 2 on Experience, which is crucial to game design.
The guidelines for the pitch document are:
1. Cover page: Title of project and group members.
2. Executive summary (1/2 page max): Briefly describe the game in two paragraphs.
3. Game Description (7 page max): Describe the game in greater detail. (Label and include
a. Overview: (1/2 page max) Big picture of the game, main quest, main players, etc.
b. The Quest: (1/2 page max) Describe the quest in further detail, obstacles, rewards, and the final objective. Is the game broken into levels or intermediate stages of gameplay?
c. Main Character: (1/2 page max) Describe main character, powers, change with gameplay, firstperson, thirdperson?
d .Sketch of Main Character: (1 page max) A sketch of the Main Character.
e. Opponents: (1/2 page max) Describe main opponents, intelligence, attack, hide, or evade?
f. Sketch of Opponents: (1 page max) A sketch of the primary Opponents.
g. Environment: (1/2 page max) Description of the environment in which the game is played, outer space, urban, futuristic, etc.
h. Sketch of World: (1 page max) A sketch of the level in which the game is played.
i. Menus: (1/2 page max) initial menu screen and any options include a sketch.
j. Controls: (1/2 page max) Describe interface (up, down, run, shoot, fast, slow).
k. Sounds: (1/2 page max) Describe background sounds: music, footsteps, Vehicle, Door, etc.
4. Summary (1/2 page max): This is the final sales pitch. Include a brief summary that would make someone want to buy your game!
Assigned: Sun Sept. 18, 2016
Due: Sunday, Sept. 25, 2016
Please create your pitch document, and email it to us by Sunday night, September 25th. Read the book section, chapter 2 on Experience, which is crucial to game design.
The guidelines for the pitch document are:
1. Cover page: Title of project and group members.
2. Executive summary (1/2 page max): Briefly describe the game in two paragraphs.
3. Game Description (7 page max): Describe the game in greater detail. (Label and include
a. Overview: (1/2 page max) Big picture of the game, main quest, main players, etc.
b. The Quest: (1/2 page max) Describe the quest in further detail, obstacles, rewards, and the final objective. Is the game broken into levels or intermediate stages of gameplay?
c. Main Character: (1/2 page max) Describe main character, powers, change with gameplay, firstperson, thirdperson?
d .Sketch of Main Character: (1 page max) A sketch of the Main Character.
e. Opponents: (1/2 page max) Describe main opponents, intelligence, attack, hide, or evade?
f. Sketch of Opponents: (1 page max) A sketch of the primary Opponents.
g. Environment: (1/2 page max) Description of the environment in which the game is played, outer space, urban, futuristic, etc.
h. Sketch of World: (1 page max) A sketch of the level in which the game is played.
i. Menus: (1/2 page max) initial menu screen and any options include a sketch.
j. Controls: (1/2 page max) Describe interface (up, down, run, shoot, fast, slow).
k. Sounds: (1/2 page max) Describe background sounds: music, footsteps, Vehicle, Door, etc.
4. Summary (1/2 page max): This is the final sales pitch. Include a brief summary that would make someone want to buy your game!
Monday, September 12, 2016
Homework 3: Unreal first steps
Homework 3: Unreal First Steps
Assigned: Tuesday, Sept. 13,
Due: Tuesday, Sept. 20
Create a basic scene with Unreal starting with a blank slate (you may use the Starter Content, if you wish.) Add at least one light, a camera, and a few objects. Beyond that, use your creativity. The homework is individual. Describe what you did in your blog, including snapshots of what you did.
You are required to create a standalone executable of your project and upload it to dropbox, google drive or other repository and provide the link in your blog for retrieval by one of us. The executable should be for windows 64 bit.
Assigned: Tuesday, Sept. 13,
Due: Tuesday, Sept. 20
Create a basic scene with Unreal starting with a blank slate (you may use the Starter Content, if you wish.) Add at least one light, a camera, and a few objects. Beyond that, use your creativity. The homework is individual. Describe what you did in your blog, including snapshots of what you did.
You are required to create a standalone executable of your project and upload it to dropbox, google drive or other repository and provide the link in your blog for retrieval by one of us. The executable should be for windows 64 bit.
Thursday, September 8, 2016
Homework 2, Due Sept. 15, 2016
Homework 2: Team Meeting
Assigned: Sept. 8, 2016
Due: Sept 15, 2016
Have a meeting (face to face or electronic) with your team, start planning your game (experience, storyline, characters, etc.) and report on this meeting on your blog.
Assigned: Sept. 8, 2016
Due: Sept 15, 2016
Have a meeting (face to face or electronic) with your team, start planning your game (experience, storyline, characters, etc.) and report on this meeting on your blog.
Tuesday, August 30, 2016
Homework 1, Aug. 30, 2016
Homework 1: First Blog Entry
Assigned: Tue. Aug. 30, 2016
Due: Tue. Sept. 1, 2016
Your first assignment is:
- Create a Blog at http://www.blogspot.com
- email the name of the blog to the gerlebacher@fsu.edu and das10c@my.fsu.edu
- Put gd2015 in the subject of the email so that I may easily find it
- create a video with voiceover (your own voice) describing the content of the video (using for example Open Broadcaster Software)
- upload this video to YouTube and copy the link into your blog
- alternatively, embed the video directly into the blog.
- Provide a description of this video in writing in the blog.
- Create a second blog entry that contains one or more images created by you. Include descriptions of each image in the blog entry.
- Find two games that you particularly like, provide links to them in the blog and state what you like about them.
- Install the following software onto your computer:
- Unreal version 4.12.5
- Gimp (or another software to manipulate images. Might be used for format conversion and texture manipulation)
- Audacity (for sound editing and format conversions. Alternatives are also accepted.)
- Blender version 4.77 (in case modeling is required)
- You can use information at the following two links to help you out:
Grading:
- Blog entry 1, maximum grade: 40
- Blog entry 2, maximum grade: 40
- Description of the two games: maximum grade: 20
- Software installation: no grade.
Bring your computer to class so you that we can work on Blender together.
Monday, December 7, 2015
Final Game Document
Final Game Document, due Wednesday Dec. 9, 2015
In the midterm, the game document had to contain the following elements:
- game objectives
- game experience
- goals
- rules
- art (show images of the different characters)
- action of the different characters (main and auxiliary)
- list all objects in the game (static or not) and their role
- All elements of the tetrad.
- Balance, curves of interest, use of space.
- Show and explain the HUD and provide pictures.
- Describe sound and special effects.
For the final game document: all the above must be included, plus the following:
- some screenshots of your game. Each scene should be represented.
- Any art not mentioned in the midterm document.
- descriptions of all puzzles (if there are any) and their solution
- any mechanics not described in the midterm game document
- any additions to your game that you did not have the time to consider. (optional)
==============
The elements above will all have approximately the same weight.
In the midterm, the game document had to contain the following elements:
- game objectives
- game experience
- goals
- rules
- art (show images of the different characters)
- action of the different characters (main and auxiliary)
- list all objects in the game (static or not) and their role
- All elements of the tetrad.
- Balance, curves of interest, use of space.
- Show and explain the HUD and provide pictures.
- Describe sound and special effects.
For the final game document: all the above must be included, plus the following:
- some screenshots of your game. Each scene should be represented.
- Any art not mentioned in the midterm document.
- descriptions of all puzzles (if there are any) and their solution
- any mechanics not described in the midterm game document
- any additions to your game that you did not have the time to consider. (optional)
==============
The elements above will all have approximately the same weight.
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