Homework 4: Pitch Document
Assigned: Sun Sept. 18, 2016
Due: Sunday, Sept. 25, 2016
Please create your pitch document, and email it to us by Sunday night, September 25th. Read the book section, chapter 2 on Experience, which is crucial to game design.
The guidelines for the pitch document are:
1. Cover page: Title of project and group members.
2. Executive summary (1/2 page max): Briefly describe the game in two paragraphs.
3. Game Description (7 page max): Describe the game in greater detail. (Label and include
a. Overview: (1/2 page max) Big picture of the game, main quest, main players, etc.
b. The Quest: (1/2 page max) Describe the quest in further detail, obstacles, rewards, and the final objective. Is the game broken into levels or intermediate stages of gameplay?
c. Main Character: (1/2 page max) Describe main character, powers, change with gameplay, firstperson, thirdperson?
d .Sketch of Main Character: (1 page max) A sketch of the Main Character.
e. Opponents: (1/2 page max) Describe main opponents, intelligence, attack, hide, or evade?
f. Sketch of Opponents: (1 page max) A sketch of the primary Opponents.
g. Environment: (1/2 page max) Description of the environment in which the game is played, outer space, urban, futuristic, etc.
h. Sketch of World: (1 page max) A sketch of the level in which the game is played.
i. Menus: (1/2 page max) initial menu screen and any options include a sketch.
j. Controls: (1/2 page max) Describe interface (up, down, run, shoot, fast, slow).
k. Sounds: (1/2 page max) Describe background sounds: music, footsteps, Vehicle, Door, etc.
4. Summary (1/2 page max): This is the final sales pitch. Include a brief summary that would make someone want to buy your game!
Sunday, September 18, 2016
Monday, September 12, 2016
Homework 3: Unreal first steps
Homework 3: Unreal First Steps
Assigned: Tuesday, Sept. 13,
Due: Tuesday, Sept. 20
Create a basic scene with Unreal starting with a blank slate (you may use the Starter Content, if you wish.) Add at least one light, a camera, and a few objects. Beyond that, use your creativity. The homework is individual. Describe what you did in your blog, including snapshots of what you did.
You are required to create a standalone executable of your project and upload it to dropbox, google drive or other repository and provide the link in your blog for retrieval by one of us. The executable should be for windows 64 bit.
Assigned: Tuesday, Sept. 13,
Due: Tuesday, Sept. 20
Create a basic scene with Unreal starting with a blank slate (you may use the Starter Content, if you wish.) Add at least one light, a camera, and a few objects. Beyond that, use your creativity. The homework is individual. Describe what you did in your blog, including snapshots of what you did.
You are required to create a standalone executable of your project and upload it to dropbox, google drive or other repository and provide the link in your blog for retrieval by one of us. The executable should be for windows 64 bit.
Thursday, September 8, 2016
Homework 2, Due Sept. 15, 2016
Homework 2: Team Meeting
Assigned: Sept. 8, 2016
Due: Sept 15, 2016
Have a meeting (face to face or electronic) with your team, start planning your game (experience, storyline, characters, etc.) and report on this meeting on your blog.
Assigned: Sept. 8, 2016
Due: Sept 15, 2016
Have a meeting (face to face or electronic) with your team, start planning your game (experience, storyline, characters, etc.) and report on this meeting on your blog.
Tuesday, August 30, 2016
Homework 1, Aug. 30, 2016
Homework 1: First Blog Entry
Assigned: Tue. Aug. 30, 2016
Due: Tue. Sept. 1, 2016
Your first assignment is:
- Create a Blog at http://www.blogspot.com
- email the name of the blog to the gerlebacher@fsu.edu and das10c@my.fsu.edu
- Put gd2015 in the subject of the email so that I may easily find it
- create a video with voiceover (your own voice) describing the content of the video (using for example Open Broadcaster Software)
- upload this video to YouTube and copy the link into your blog
- alternatively, embed the video directly into the blog.
- Provide a description of this video in writing in the blog.
- Create a second blog entry that contains one or more images created by you. Include descriptions of each image in the blog entry.
- Find two games that you particularly like, provide links to them in the blog and state what you like about them.
- Install the following software onto your computer:
- Unreal version 4.12.5
- Gimp (or another software to manipulate images. Might be used for format conversion and texture manipulation)
- Audacity (for sound editing and format conversions. Alternatives are also accepted.)
- Blender version 4.77 (in case modeling is required)
- You can use information at the following two links to help you out:
Grading:
- Blog entry 1, maximum grade: 40
- Blog entry 2, maximum grade: 40
- Description of the two games: maximum grade: 20
- Software installation: no grade.
Bring your computer to class so you that we can work on Blender together.
Monday, December 7, 2015
Final Game Document
Final Game Document, due Wednesday Dec. 9, 2015
In the midterm, the game document had to contain the following elements:
- game objectives
- game experience
- goals
- rules
- art (show images of the different characters)
- action of the different characters (main and auxiliary)
- list all objects in the game (static or not) and their role
- All elements of the tetrad.
- Balance, curves of interest, use of space.
- Show and explain the HUD and provide pictures.
- Describe sound and special effects.
For the final game document: all the above must be included, plus the following:
- some screenshots of your game. Each scene should be represented.
- Any art not mentioned in the midterm document.
- descriptions of all puzzles (if there are any) and their solution
- any mechanics not described in the midterm game document
- any additions to your game that you did not have the time to consider. (optional)
==============
The elements above will all have approximately the same weight.
In the midterm, the game document had to contain the following elements:
- game objectives
- game experience
- goals
- rules
- art (show images of the different characters)
- action of the different characters (main and auxiliary)
- list all objects in the game (static or not) and their role
- All elements of the tetrad.
- Balance, curves of interest, use of space.
- Show and explain the HUD and provide pictures.
- Describe sound and special effects.
For the final game document: all the above must be included, plus the following:
- some screenshots of your game. Each scene should be represented.
- Any art not mentioned in the midterm document.
- descriptions of all puzzles (if there are any) and their solution
- any mechanics not described in the midterm game document
- any additions to your game that you did not have the time to consider. (optional)
==============
The elements above will all have approximately the same weight.
Tuesday, November 24, 2015
Final Game Presentations
The final presentations are on Dec. 1 and Dec. 3 (Tue. and Thurs.) Each team will create executable that run on Windows. We will runs these on the classroom computer on both days. These executables are due by 10 am on Tuesday Dec. 1.
The presentations will be chosen at random. Each presentation will be 15-20 min (including questions). The poster is a part of the presentation.
The final game document will be due by Wednesday (midnight) on Dec. 11.
The presentations will be chosen at random. Each presentation will be 15-20 min (including questions). The poster is a part of the presentation.
The final game document will be due by Wednesday (midnight) on Dec. 11.
Wednesday, November 4, 2015
Midterm: game document update
Midterm: game document update
Assigned: Thur. Nov. 5, 2015
Due: Thur. Nov. 13, 2015
Part 1 (Midterm)
Please update your game document to reflect the current state of your game. The game document should include game objectives, game experience, goals, rules (if any), story, various art (show images of the different characters), explain the actions the different characters (main and auxiliary) can take. List all additional objects (static or not) present in your game, and their role (if any). All elements of the tetrad must be considered. Discuss balance, curves of interest, use of space (all elements important to game design.) If the game as any menu or HUD, please explain and provide pictures. If there is sound and/or special effects, please explain.
Also provide the contributions of each team member to the game.
This game document will be updated for the final presentation (final exam) at the end of the course.
Of course, you have been updating the game document as you went along, so this is simply an update, and cleanup of the document.
Part 2 (Poster, not graded yet)
Please prepare a poster (using your software of choice). You are designing the cover of a DVD jacket, so include a title, and any additional text (optional). The image should reflect your game, including color schemes. The poster is a combination of screenshots or artistic depiction of a scene in your game (realistically rendered or not). You will present this poster in class (5 min each team) and get criticized by the others. These criticisms will be included in a second version of the poster to be presented along with your game at the end of class. We will make these posters for you.
Part 3 (Timeline for the rest of the course)
Please give a timeline of what your team has to do (with each member's planned contributions) between now and the end of class to complete the game you plan to present (as opposed to the idea game you'd like to make). Keep it realistic.
Assigned: Thur. Nov. 5, 2015
Due: Thur. Nov. 13, 2015
Part 1 (Midterm)
Please update your game document to reflect the current state of your game. The game document should include game objectives, game experience, goals, rules (if any), story, various art (show images of the different characters), explain the actions the different characters (main and auxiliary) can take. List all additional objects (static or not) present in your game, and their role (if any). All elements of the tetrad must be considered. Discuss balance, curves of interest, use of space (all elements important to game design.) If the game as any menu or HUD, please explain and provide pictures. If there is sound and/or special effects, please explain.
Also provide the contributions of each team member to the game.
This game document will be updated for the final presentation (final exam) at the end of the course.
Of course, you have been updating the game document as you went along, so this is simply an update, and cleanup of the document.
Part 2 (Poster, not graded yet)
Please prepare a poster (using your software of choice). You are designing the cover of a DVD jacket, so include a title, and any additional text (optional). The image should reflect your game, including color schemes. The poster is a combination of screenshots or artistic depiction of a scene in your game (realistically rendered or not). You will present this poster in class (5 min each team) and get criticized by the others. These criticisms will be included in a second version of the poster to be presented along with your game at the end of class. We will make these posters for you.
Part 3 (Timeline for the rest of the course)
Please give a timeline of what your team has to do (with each member's planned contributions) between now and the end of class to complete the game you plan to present (as opposed to the idea game you'd like to make). Keep it realistic.
Tuesday, November 3, 2015
Class Participation 6: Create a puzzle
Class Participation 6: Create a puzzle
Assigned: Nov. 3, 2015
Due: Nov. 10, 2015
We have now a storyline, a layout, and basic elements of our class game.
You are to create a puzzle (one point per puzzle for a maximum of 2) involving the following elements: jumping, boulders, the lava. The puzzle should be in the form of making it more difficult to achieve the game objective, moving along the path, picking up shards, etc. Explain how the puzzle fits into the game, and how the puzzle should be solved by the player.
Assigned: Nov. 3, 2015
Due: Nov. 10, 2015
We have now a storyline, a layout, and basic elements of our class game.
You are to create a puzzle (one point per puzzle for a maximum of 2) involving the following elements: jumping, boulders, the lava. The puzzle should be in the form of making it more difficult to achieve the game objective, moving along the path, picking up shards, etc. Explain how the puzzle fits into the game, and how the puzzle should be solved by the player.
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