Thursday, September 29, 2016

Homework 5, Game Assets

Homework 5, Game Assets
Assigned: Thur. Sept. 29, 2016
Due: Thur. Oct. 9, 2016

With the pitch document written and presented, it is time to start developing the game. To this end, each team member will choose to develop a small component of the game. Of course, task assignments will be the results of a team discussion. These tasks are left up to the team member. Examples of valid tasks are the building of a game asset (HUD, object, arg, music, game mechanic). The assets need not be implemented in Unreal, but they must be implemented in some program (Photoshop, Blender, Unreal, or yet another.) Please describe in writing what you have done in your blog, and how it relates to the team game. Provide pictures and/or video to support the description.

You will be graded on 1) the implementation, 2) the description, and 3) the images/videos that you  provide.

Sunday, September 18, 2016

Homerwork 4: Pitch Document

Homework 4: Pitch Document
Assigned: Sun Sept. 18, 2016
Due: Sunday, Sept. 25, 2016

Please create your pitch document, and email it to us by Sunday night, September 25th. Read the book section, chapter 2 on Experience, which is crucial to game design.

The guidelines for the pitch document are:

1. Cover page: Title of project and group members.
2. Executive summary (1/2 page max): Briefly describe the game in two paragraphs.
3. Game Description (7 page max): Describe the game in greater detail. (Label and include
    a. Overview: (1/2 page max) Big picture of the game, main quest, main players, etc.
    b. The Quest: (1/2 page max) Describe the quest in further detail, obstacles, rewards, and the final objective. Is the game broken into levels or intermediate stages of gameplay?
    c. Main Character: (1/2 page max) Describe main character, powers, change with gameplay, firstperson, thirdperson?
    d .Sketch of Main Character: (1 page max) A sketch of the Main Character.
    e. Opponents: (1/2 page max) Describe main opponents, intelligence, attack, hide, or evade?
    f. Sketch of Opponents: (1 page max) A sketch of the primary Opponents.
    g. Environment: (1/2 page max) Description of the environment in which the game is played, outer space, urban, futuristic, etc.
    h. Sketch of World: (1 page max) A sketch of the level in which the game is played.
    i. Menus: (1/2 page max) initial menu screen and any options include a sketch.
    j. Controls: (1/2 page max) Describe interface (up, down, run, shoot, fast, slow).
    k. Sounds: (1/2 page max) Describe background sounds: music, footsteps, Vehicle, Door, etc. 


4. Summary (1/2 page max): This is the final sales pitch. Include a brief summary that would make someone want to buy your game!

Monday, September 12, 2016

Homework 3: Unreal first steps

Homework 3: Unreal First Steps
Assigned: Tuesday, Sept. 13,
Due: Tuesday, Sept. 20

Create a basic scene with Unreal starting with a blank slate (you may use the Starter Content, if you wish.) Add at least one light, a camera, and a few objects. Beyond that, use your creativity. The homework is individual. Describe what you did in your blog, including snapshots of what you did.

You are required to create a standalone executable of your project and upload it to dropbox, google drive or other repository and provide the link in your blog for retrieval by one of us. The executable should be for windows 64 bit.

Thursday, September 8, 2016

Homework 2, Due Sept. 15, 2016

Homework 2: Team Meeting
Assigned: Sept. 8, 2016
Due: Sept 15, 2016

Have a meeting (face to face or electronic) with your team, start planning your game (experience, storyline, characters, etc.) and report on this meeting on your blog.