<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1367374079775056317</id><updated>2011-11-14T08:15:59.010-08:00</updated><category term='fall2010'/><category term='homework'/><category term='screencast mac cylinder blender'/><category term='spring2010'/><title type='text'>FSU Game Design</title><subtitle type='html'>Course blog for the Florida State University Game Design Class. Taught by Gordon Erlebacher</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>63</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-526974627752025174</id><published>2011-11-14T08:15:00.000-08:00</published><updated>2011-11-14T08:15:59.063-08:00</updated><title type='text'>Homework 15</title><content type='html'>&lt;div&gt;Thursday November 17th,&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Read Chapters 14 (Interest Curves) and 15 (Stories)&lt;/li&gt;&lt;li&gt;This is an individual assignment&lt;/li&gt;&lt;li&gt;Explain how interest curves are used in your game. What is the&amp;nbsp;general shape of your interest curves? What in your game is&amp;nbsp;meant to keep users interested in the game?&lt;/li&gt;&lt;li&gt;Discuss how stories are used in your game. How free are the&amp;nbsp;players, how constrained?&lt;/li&gt;&lt;li&gt;If your game does not have a story, could players invent their&amp;nbsp;own stories? How?&lt;/li&gt;&lt;li&gt;If your game does not have a story, would it be better served&amp;nbsp;with a story (now that you have started development)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-526974627752025174?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/526974627752025174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/11/homework-15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/526974627752025174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/526974627752025174'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/11/homework-15.html' title='Homework 15'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7899995849557761877</id><published>2011-11-03T08:28:00.000-07:00</published><updated>2011-11-03T08:28:57.894-07:00</updated><title type='text'>Homework 14</title><content type='html'>Due November 8th. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Every game must incorporate balance in some sense, so ...&lt;/li&gt;&lt;li&gt;Based on Chapter 11, discuss the various types of balance that your game incorporates&lt;/li&gt;&lt;li&gt;I do not expect 10 pages, but I would like more than one page&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7899995849557761877?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7899995849557761877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/11/homework-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7899995849557761877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7899995849557761877'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/11/homework-14.html' title='Homework 14'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5854722927611068506</id><published>2011-10-26T09:35:00.000-07:00</published><updated>2011-10-26T09:35:15.690-07:00</updated><title type='text'>Homework 13</title><content type='html'>&lt;div&gt;Due November 1, 2011.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Homework is individual, written to your personal blog.&lt;/li&gt;&lt;li&gt;Email us when homework is complete. Use pictures, videos, as&amp;nbsp;needed.&lt;/li&gt;&lt;li&gt;Reread chapters 10 (including probability section from Chapter 10)&lt;/li&gt;&lt;li&gt;Please answer the following questions as it relates to your game under development:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What elements of chance are you using in your game?&lt;/li&gt;&lt;li&gt;Describe the skills used in your game, and their relationship to chance and probability.&lt;/li&gt;&lt;li&gt;What elements of your game are out of the gamer’s control?&lt;/li&gt;&lt;li&gt;Can the player influence chance in some way? in your game?&lt;/li&gt;&lt;li&gt;Is there a way that the player can estimate his opponent's (the computer) skill?&lt;/li&gt;&lt;li&gt;Estimate the probability of drawing a king of diamond AND an ace of spades from two full decks of cards (that are shuffled)&lt;/li&gt;&lt;li&gt;Throw three dice (with faces 1-6). What is the probability that the sum will be 10? 12? 14? Explain how you arrive at your answer.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5854722927611068506?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5854722927611068506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5854722927611068506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5854722927611068506'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-13.html' title='Homework 13'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5674556307119763446</id><published>2011-10-19T08:22:00.000-07:00</published><updated>2011-10-19T08:22:24.871-07:00</updated><title type='text'>Homework 12</title><content type='html'>Most Blender assignments will now be primarily team based. We want the individuals in each group to begin focusing on their specialty. With each assignment, each team will have to produce a .blend file or executable for those using RPG Maker. Also, each team member must blog about their contribution to the project thus far and what their responsibility will be for the future.&lt;br /&gt;&lt;br /&gt;Due Thursday November 3rd.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Teams must produce a single .blend file with the first level of the game.&amp;nbsp;&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Teams can use proxy objects(essentially just place holders for where real objects will go) for now to populate the level. Be sure to name your proxy objects so you can remember what should go there! &lt;/li&gt;&lt;li&gt;The level should include some basic mechanics of your game as outlined in the teams game document.&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Space&lt;/li&gt;&lt;li&gt;Attributes and States&lt;/li&gt;&lt;li&gt;Actions&lt;/li&gt;&lt;li&gt;Rules&lt;/li&gt;&lt;li&gt;Skill&lt;/li&gt;&lt;li&gt;Chance&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;The level should also reflect the storyline that was discussed in the game document.&lt;/li&gt;&lt;li&gt;For those teams who have music/sound specialist you should begin creating/integrating some of these elements into the level.&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Each Individual should post on their blog of how they contributed to the completion of this phase.&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Must defend their contribution.&lt;/li&gt;&lt;li&gt;Describe their responsibilities for next 2-3 weeks.&lt;/li&gt;&lt;/ol&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5674556307119763446?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5674556307119763446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5674556307119763446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5674556307119763446'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-12.html' title='Homework 12'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5970251913553996313</id><published>2011-10-19T08:18:00.000-07:00</published><updated>2011-10-19T08:18:33.247-07:00</updated><title type='text'>Homework 11</title><content type='html'>Due October 25th. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Homework is individual, written to your personal blog.&lt;/li&gt;&lt;li&gt;Email us when homework is complete. Use pictures, videos, as needed.&lt;/li&gt;&lt;li&gt;Read chapters 10-11 (except probability section from Chapter 10)&lt;/li&gt;&lt;li&gt;Please answer the following questions:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;State the rules of your games.&lt;/li&gt;&lt;li&gt;There are 8 kinds of rules (see book chapter). Consider each of these, and discuss each one of them with respect to your games. All games should consider at least a few of these 8.&lt;/li&gt;&lt;li&gt;What is the ultimate goal of your game. Is the goal achievable?&lt;/li&gt;&lt;li&gt;Is there more than a single sub-goal? Are they related to each other? Why? Why not? Would it help your game if they were?&lt;/li&gt;&lt;li&gt;Are the goals rewarding? How?&lt;/li&gt;&lt;li&gt;Can the players control their own goals?&lt;/li&gt;&lt;li&gt;What forms of balance does your game have? Describe them.&lt;/li&gt;&lt;li&gt;What are the operative actions of your game?&lt;/li&gt;&lt;li&gt;What are the resultant actions of your game?&lt;/li&gt;&lt;li&gt;Discuss the real and virtual skill developed in your game.&lt;/li&gt;&lt;li&gt;Discuss the notion of balance in your game (chapter 11)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5970251913553996313?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5970251913553996313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5970251913553996313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5970251913553996313'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-11.html' title='Homework 11'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5017680435296686149</id><published>2011-10-19T08:15:00.000-07:00</published><updated>2011-10-19T08:15:49.546-07:00</updated><title type='text'>Homework 10</title><content type='html'>Due October 27th&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Each individual will blog about their responsibilities to the group.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Give yourself a title, or combination of titles.&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Artist&lt;/li&gt;&lt;li&gt;Animator&lt;/li&gt;&lt;li&gt;Programmer&lt;/li&gt;&lt;li&gt;Level Designer&lt;/li&gt;&lt;li&gt; Story Writer&lt;/li&gt;&lt;li&gt; Musician&lt;/li&gt;&lt;li&gt;... &lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Explain particular responsibilities as it relates to your project. Please elaborate on your choices and give some examples that you will work on.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;If you are a artist.&lt;/li&gt;&lt;ul&gt;&lt;li&gt; 2D texturing&lt;/li&gt;&lt;li&gt;Character Modeling&lt;/li&gt;&lt;li&gt;Static object design (objects that will be placed in the levels for aesthetic purposes. &lt;/li&gt;&lt;li&gt;User Interface (UI) Design&lt;/li&gt;&lt;li&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;If you are a programmer.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Game logic&lt;/li&gt;&lt;li&gt;Special effects&lt;/li&gt;&lt;li&gt;Artificial Intelligence&lt;/li&gt;&lt;li&gt;Attributes&lt;/li&gt;&lt;li&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;If you are a Story Writer.&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Back Story&lt;/li&gt;&lt;li&gt;Setting For Various Levels&lt;/li&gt;&lt;li&gt;Story Progression.&lt;/li&gt;&lt;li&gt;...&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;If you are a Musician&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Sound Effects&lt;/li&gt;&lt;li&gt;Background music&lt;/li&gt;&lt;li&gt;Action Music(music that plays during fights or other encounters)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;The Blogs should give us a good idea of what you will be doing for the rest of the semester.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5017680435296686149?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5017680435296686149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5017680435296686149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5017680435296686149'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-10.html' title='Homework 10'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-8699770432480685932</id><published>2011-10-17T08:57:00.000-07:00</published><updated>2011-10-17T08:57:53.036-07:00</updated><title type='text'>Homework 9</title><content type='html'>Due October 20th&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Homework is individual, post on blog&lt;/li&gt;&lt;li&gt;Read Chapters 7 (Iteration) and 8 (Player)&lt;/li&gt;&lt;li&gt;Answer the following questions:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What steps are members of your team taking to prototype the game?&lt;/li&gt;&lt;li&gt;How are you applying the principles of iteration (chapter 7) to your game design? Each member&amp;nbsp;should discuss his/her approach and contribution&lt;/li&gt;&lt;li&gt;What could go wrong in your team’s game?&lt;/li&gt;&lt;li&gt;What are some changes that you “might” have to make to your game to improve it?&lt;/li&gt;&lt;li&gt;What are you doing that “might” not work as expected?&lt;/li&gt;&lt;li&gt;What are the characteristics/experiences/features that players will like and not like? What are your&amp;nbsp;expectations from the players of your game?&lt;/li&gt;&lt;li&gt;Will men and women like your game equally? What could be done to enhance the game for one or&amp;nbsp;the other gender?&lt;/li&gt;&lt;li&gt;What would have to be done to your game to make it appealing to 15-18 year group. Same&amp;nbsp;question for group between 40 and 50.&lt;/li&gt;&lt;li&gt;What pleasures does your game provide to the players (Chapter 8)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-8699770432480685932?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/8699770432480685932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8699770432480685932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8699770432480685932'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-9.html' title='Homework 9'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-992094631647880025</id><published>2011-10-05T09:07:00.000-07:00</published><updated>2011-10-05T09:07:18.982-07:00</updated><title type='text'>Homework 8</title><content type='html'>Due October 11th, &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use constraints and/or armatures to construct something relevant to your teams’ game&lt;/li&gt;&lt;li&gt;Each team member must construct something&lt;/li&gt;&lt;li&gt;Include in your blog some details of what you have presented in your blend file&lt;br /&gt;You may demonstrate what you have done within the context of your game (as opposed to in isolation)&lt;/li&gt;&lt;li&gt;Examples might include sliding doors, bar doors, windows, chains, pendulum, deforming objects, etc.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-992094631647880025?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/992094631647880025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/992094631647880025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/992094631647880025'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-8.html' title='Homework 8'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-4177086760608661514</id><published>2011-10-03T09:46:00.000-07:00</published><updated>2011-10-03T09:46:26.473-07:00</updated><title type='text'>Homework 7</title><content type='html'>Due Thursday October 6, 2011&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Put assignment in your blog. Describe what you did and what you learned.&lt;/li&gt;&lt;li&gt;Describe how to “play” with your creation (keys, etc.)&lt;/li&gt;&lt;li&gt;Start from your previous project, or create a new one, but it must be&amp;nbsp;related to your game&lt;/li&gt;&lt;li&gt;Use animation curves (IPO) or shape keys to animation different parts of&amp;nbsp;your scene. For shape keys, see tutorial in Blender Basics 4th edition.&lt;/li&gt;&lt;li&gt;Use keys in the logic blocks to control different aspects of your scene&lt;/li&gt;&lt;li&gt;Use my door example to give you ideas.&lt;/li&gt;&lt;li&gt;There is no need for Python, but if you are adventurous, go for it. We’ll do&amp;nbsp;Python one of these upcoming weeks.&lt;/li&gt;&lt;li&gt;&lt;b&gt;REQUIREMENT: Must use game engine to control animation.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-4177086760608661514?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/4177086760608661514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-7.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4177086760608661514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4177086760608661514'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/10/homework-7.html' title='Homework 7'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7443499845320058178</id><published>2011-09-27T09:59:00.000-07:00</published><updated>2011-09-27T10:01:27.786-07:00</updated><title type='text'>Homework 6</title><content type='html'>Due October 4 2011.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Everybody writes his/her own blog entry&lt;/li&gt;&lt;li&gt;Feel free to illustrate with images and/or video snippets&lt;/li&gt;&lt;li&gt;Consider your team’s game, and describe the four tetrad elements:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Describe the mechanics, aesthetics, story elements and&amp;nbsp;technology for your team’s game, in its current state&lt;/li&gt;&lt;li&gt;Describe the impact each element has on the three others&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;How is each of the four elements working towards a common theme?&amp;nbsp;What is the theme of your game?&lt;/li&gt;&lt;li&gt;What elements of the game make the experience enjoyable? Which&amp;nbsp;of your current game elements might detract from the experience?&lt;/li&gt;&lt;li&gt;Give some ideas that could improve the game experience.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7443499845320058178?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7443499845320058178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7443499845320058178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7443499845320058178'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-6.html' title='Homework 6'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5958111089030530674</id><published>2011-09-27T09:52:00.000-07:00</published><updated>2011-09-27T09:52:55.332-07:00</updated><title type='text'>Homework 5</title><content type='html'>Due September 27 2011.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use more complicated game logic.&lt;/li&gt;&lt;li&gt;Try and add an objective to your game, no matter how elementary it may be.&lt;/li&gt;&lt;li&gt;Add more models to the game and have them interact(physically or otherwise).&lt;/li&gt;&lt;li&gt;Be creative!&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5958111089030530674?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5958111089030530674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5958111089030530674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5958111089030530674'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-5.html' title='Homework 5'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7379663122817143465</id><published>2011-09-19T19:30:00.001-07:00</published><updated>2011-09-19T19:30:38.655-07:00</updated><title type='text'>Homework 4</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;Due Thursday September 22nd&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For this assignment You are required to create a "game" using the Blender Game Engine that Gordon talked about in last Thursday's lecture. The game doesn't have to be sophisticated. It should however have the following:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;At least 1 game logic sensor, controller, and actuator that provides some basic input/output(similar to the example in class where a caused some motion of an object)&lt;/li&gt;&lt;li&gt;At least 1 model (preferably the model created in assignment one)&lt;/li&gt;&lt;li&gt;Try to make the "game" have some&amp;nbsp;relevance&amp;nbsp;to the game you are designing. Maybe create some small feature that your game will need.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7379663122817143465?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7379663122817143465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7379663122817143465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7379663122817143465'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-4.html' title='Homework 4'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7206752039157014947</id><published>2011-09-09T09:25:00.000-07:00</published><updated>2011-09-09T09:25:10.641-07:00</updated><title type='text'>Homework 2</title><content type='html'>&lt;b&gt;Due September 13, 2011. &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Meet with your team&lt;/li&gt;&lt;ul&gt;&lt;li&gt;online, Skype, in class, during lunch, etc.&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Develop a game concept&lt;/li&gt;&lt;ul&gt;&lt;li&gt;game objective&lt;/li&gt;&lt;li&gt;story line (unless there is no story)&lt;/li&gt;&lt;li&gt;main characters + attributes&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Describe this game concept in your team googledocs&lt;/li&gt;&lt;li&gt;Use your scratch Googledocs to share ideas, make drawing (scanned hand drawings), links to google images, etc.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7206752039157014947?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7206752039157014947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7206752039157014947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7206752039157014947'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-2.html' title='Homework 2'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7434003755126436905</id><published>2011-09-05T19:04:00.000-07:00</published><updated>2011-09-05T19:04:00.572-07:00</updated><title type='text'>Homework 1</title><content type='html'>Your first assignment is:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create a Blog at http://www.blogspot.com&lt;/li&gt;&lt;ul&gt;&lt;li&gt;email the name of the blog to the gerlebacher@fsu.edu and asy10@my.fsu.edu&lt;/li&gt;&lt;li&gt;create a video with voiceover (your own voice) describing the&lt;br /&gt;content of the video.&lt;/li&gt;&lt;li&gt;upload this video to YouTube&lt;/li&gt;&lt;li&gt;put this YouTube link inside your blog as the first entry with a&lt;br /&gt;textual description of the video contents in the blog&lt;/li&gt;&lt;li&gt;add one or more images to the blog, along with descriptions&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;To help you, use one of the software programs at&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://fsugd.blogspot.com/p/useful-links.html"&gt;http://fsugd.blogspot.com/p/useful-links.html&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7434003755126436905?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7434003755126436905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7434003755126436905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7434003755126436905'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2011/09/homework-1.html' title='Homework 1'/><author><name>Andrew Young</name><uri>http://www.blogger.com/profile/09989543242574885835</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2608458261611281647</id><published>2010-11-30T10:20:00.000-08:00</published><updated>2011-08-23T14:41:11.065-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 20: Story and Indirect Control</title><content type='html'>&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Due: 11/30/2010&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Homework is individual, written to your personal blog.&amp;nbsp;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Email us when homework is complete. Use pictures, videos, as needed.&amp;nbsp;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Read chapter 15 + 16&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Chapter 15&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What is the relationship between the main character and the goal.&lt;/li&gt;&lt;li&gt;What obstacles must the character overcome to reach the goal.&lt;/li&gt;&lt;li&gt;Do the obstacles increase in difficulty (if more than once)&lt;/li&gt;&lt;li&gt;Does the protaganist transform in some way throughout the game? If so, how?&lt;/li&gt;&lt;li&gt;How is the game world simpler than the real world?&lt;/li&gt;&lt;li&gt;Does the player ever get transcendent power? How could that be achieved without removing challenge from the game?&lt;/li&gt;&lt;li&gt;What is the weirdest element in your game/story? (as opposed to surprises)&lt;/li&gt;&lt;li&gt;If your game does not have a story, would it be better served with one? If your game has a story, would it be better serve without one?&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Chapter 16&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What forms of control on the player does your game exert (direct or&amp;nbsp;indirect).&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;span class="s1"&gt;All your games have some degree of control &lt;/span&gt;Address control (in your game) through&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Goals Interface&lt;/li&gt;&lt;li&gt;Visual Design&lt;/li&gt;&lt;li&gt;Characters&lt;/li&gt;&lt;li&gt;Music Collusion&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt; &lt;div class="p1"&gt;Suggest a change to your game that would involve each of the 6 elements above (of course, you will not implement these).&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2608458261611281647?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2608458261611281647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-20-story-and-indirect-control.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2608458261611281647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2608458261611281647'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-20-story-and-indirect-control.html' title='Homework 20: Story and Indirect Control'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1195513198658426824</id><published>2010-11-30T09:40:00.001-08:00</published><updated>2011-08-23T14:41:11.065-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 19: Modifiers and Scripts</title><content type='html'>Due: 11/23/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;In this assignment, you are to construct a more elaborate model using one or more modifiers, and perhaps one of the scripts made available by blender&amp;nbsp;&lt;/li&gt;&lt;li&gt;Make your work available on your blog and return it to us.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1195513198658426824?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1195513198658426824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-19-modifiers-and-scripts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1195513198658426824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1195513198658426824'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-19-modifiers-and-scripts.html' title='Homework 19: Modifiers and Scripts'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-6892841109394467670</id><published>2010-11-30T09:39:00.000-08:00</published><updated>2011-08-23T14:41:11.065-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 18: Balance</title><content type='html'>Due: 11/22/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Homework is individual, written to your personal blog.&amp;nbsp;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Email us when homework is complete. Use pictures, videos, as needed.&amp;nbsp;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Read chapter 11&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Please answer the following questions:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What elements of balance are you using in your game? How is skill balanced against knowledge/thinking?&lt;/li&gt;&lt;li&gt;Do you have an economy. Please explain? How is it balanced?&lt;/li&gt;&lt;li&gt;How do you control boredom versus frustration curve?&lt;/li&gt;&lt;li&gt;Are there quantitative elements in the game (scores, hits, health, et.) How are they monitored?&lt;/li&gt;&lt;li&gt;What kinds of reward system or punishment are included in the game?&lt;/li&gt;&lt;li&gt;How simple or complex is your game? Explain.&lt;/li&gt;&lt;li&gt;How long would you expect your game to last assuming all levels were constructed. Explain why this is good.&lt;/li&gt;&lt;li&gt;Consider two objects (not the main characters) in your game, and enumerate their purposes (the more the better). Establish an elegance rating&lt;/li&gt;&lt;li&gt;Go through the various section in Chapter 11, and address any aspect of balance contained in your game, and not included in the previous questions.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-6892841109394467670?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/6892841109394467670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-18-balance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6892841109394467670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6892841109394467670'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-18-balance.html' title='Homework 18: Balance'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-4603544208391801759</id><published>2010-11-23T09:48:00.000-08:00</published><updated>2011-08-23T14:41:11.065-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 17: Mechanics and Chance</title><content type='html'>&lt;div&gt;Due: 11/09/2010&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Homework is individual, written to your personal blog.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Email us when homework is complete. Use pictures, videos, as needed.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Read chapters 10-11 (including probability section from Chapter 10) Please answer the following questions:&lt;/b&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What elements of chance are you using in your game?&lt;/li&gt;&lt;li&gt;Describe the skills used in your game, and their relationship to chance and probability&lt;/li&gt;&lt;li&gt;What elements of your game are out of the gamer’s control?&lt;/li&gt;&lt;li&gt;Can the player influence chance in some way?&lt;/li&gt;&lt;li&gt;Is there a way that the player can estimate his opponent’s (the computer) skill&lt;/li&gt;&lt;li&gt;Estimate the probability of drawing a king of diamond AND an ace of spades from two full decks of cards (that are shuffled)&lt;/li&gt;&lt;li&gt;Throw three dice (with faces 1-6). What is the probability that the sum will be 10? 12? 14?&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-4603544208391801759?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/4603544208391801759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-17-mechanics-and-chance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4603544208391801759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4603544208391801759'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/11/homework-17-mechanics-and-chance.html' title='Homework 17: Mechanics and Chance'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-678982852583026139</id><published>2010-10-28T12:29:00.001-07:00</published><updated>2011-08-23T14:41:11.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Part 2 of Intro to Python Scripting in the Blender Game Engine</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/16288444" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/16288444"&gt;[FSUGD] Part 2 of Intro to Python Scripting&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-678982852583026139?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/678982852583026139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-part-2-of-intro-to-python.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/678982852583026139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/678982852583026139'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-part-2-of-intro-to-python.html' title='Lecture: Part 2 of Intro to Python Scripting in the Blender Game Engine'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-6112253881315956092</id><published>2010-10-28T11:47:00.000-07:00</published><updated>2011-08-23T14:41:11.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 16:</title><content type='html'>Due: 11/02/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Homework is individual, written to your personal blog.&amp;nbsp;&lt;/b&gt;&lt;b&gt;Use pictures, videos, as needed.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Email us when homework is complete.&amp;nbsp;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Read chapters 10-11 (except probability section from Chapter 10)&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Please answer the following questions:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;State the rules of your games.&lt;/li&gt;&lt;li&gt;What is the ultimate goal of your game. Is the goal achievable?&lt;/li&gt;&lt;li&gt;Are the goals rewarding? How?&lt;/li&gt;&lt;li&gt;There are 8 kinds of rules (see book chapter). Consider each of these, and discuss each one of them&amp;nbsp;with respect to your games. All games should consider at least a few of these 8.&lt;/li&gt;&lt;li&gt;Is there more than a single sub-goal? Are they related to each other? Why? Why not? Would it help your&amp;nbsp;game if they were?&lt;/li&gt;&lt;li&gt;Can the players control their own goals?&lt;/li&gt;&lt;li&gt;What forms of balance does your game have? Describe them.&lt;/li&gt;&lt;li&gt;What are the operative actions of your game?&lt;/li&gt;&lt;li&gt;What are the resultant actions of your game?&lt;/li&gt;&lt;li&gt;Discuss the real and virtual skill developed in your game.&lt;/li&gt;&lt;li&gt;Discuss the notion of balance in your game (chapter 11)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-6112253881315956092?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/6112253881315956092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6112253881315956092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6112253881315956092'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-16.html' title='Homework 16:'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-8227340888684324219</id><published>2010-10-25T09:44:00.000-07:00</published><updated>2011-08-23T14:41:11.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Intro to Python Scripting in the Blender Game Engine</title><content type='html'>&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/16173489" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16173489"&gt;[FSUGD] Intro to Python Scripting in the Blender Game Engine&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In this lecture Gordon introduces Python scripting to manipulate the Blender Game Engine. He takes us through basic examples that show us how to get started. Along the way he shows not only how to use the API but also how to find out what's in it. By the end of the lecture you should be able to manipulate actuators using a Python controller.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-8227340888684324219?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/8227340888684324219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-intro-to-python-scripting-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8227340888684324219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8227340888684324219'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-intro-to-python-scripting-in.html' title='Lecture: Intro to Python Scripting in the Blender Game Engine'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1849811920866487057</id><published>2010-10-25T09:41:00.000-07:00</published><updated>2011-08-23T14:41:11.066-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 15: Status of Your Game</title><content type='html'>Due: 10/28/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;This homework is individual. Post to your&amp;nbsp;blog.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;In each of your blogs, please describe your&amp;nbsp;contributions to your team’s game, and your&amp;nbsp;use of blender.&lt;/li&gt;&lt;li&gt;Illustrate your contributions with pictures,&amp;nbsp;videos of your work, and descriptions.&lt;/li&gt;&lt;li&gt;Make sure you talk of your own contributions.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1849811920866487057?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1849811920866487057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-15-status-of-your-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1849811920866487057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1849811920866487057'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-15-status-of-your-game.html' title='Homework 15: Status of Your Game'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3338913043240816029</id><published>2010-10-25T09:37:00.000-07:00</published><updated>2011-08-23T14:41:11.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Team Presentations of Game Prototypes</title><content type='html'>&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/16173349" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16173349"&gt;[FSUGD] Team presentations of prototypes and game documents&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In this class we have the 4 teams present their current progress in the making of their games. They show what they have implemented so far as well as what their current plans are based on their game documents.&lt;br /&gt;&lt;br /&gt;We have a drunk science experiment trying to escape from the lab, a haunted mansion where any object could come to life, a pissed off construction worker facing off against the aliens playing tetris with his city and of course teddy bear pimps!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3338913043240816029?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3338913043240816029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-team-presentations-of-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3338913043240816029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3338913043240816029'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-team-presentations-of-game.html' title='Lecture: Team Presentations of Game Prototypes'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-8153227779876754399</id><published>2010-10-19T09:39:00.000-07:00</published><updated>2011-08-23T14:41:11.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 14: Reality is a State of mind</title><content type='html'>Due: 10/26/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Homework is individual, written to your personal blog.&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;b&gt;Email us when homework is complete. Use pictures, videos, as needed on your blog&lt;/b&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;div class="p1" style="display: inline !important;"&gt;Please answer the following questions:&lt;/div&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;What about the real world is modeled by the game?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Give some ideas on how you will control the Challenges versus skill graph&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Where in the Maslow Hierarchy of Needs does your game lie?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;List some of the objects of your games&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;For these objects, list their attributes For 5 attributes, create a state diagram (following pacman example)&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;What is the space of your game? Discrete? Continuous? What is its dimension?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Will players see all game data, or is some of it secret?&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;List some of the operational actions in your game&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;List a few anticipated resultant actions in your game&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;List some verbs that apply to your game&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;div class="p1" style="display: inline !important;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;List some rules for your game (you’ll change these later ..)&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-8153227779876754399?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/8153227779876754399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-14-reality-is-state-of-mind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8153227779876754399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8153227779876754399'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-14-reality-is-state-of-mind.html' title='Homework 14: Reality is a State of mind'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1846505666722208066</id><published>2010-10-18T10:13:00.000-07:00</published><updated>2011-08-23T14:41:11.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 13: Iteration and Players</title><content type='html'>Due: 10/19/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Homework is individual, &lt;b&gt;post on blog&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Read Chapters 7 (Iteration) and 8 (Player)&lt;/li&gt;&lt;li&gt;Answer the following questions:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What steps are members of your team taking to prototype the game?&lt;/li&gt;&lt;li&gt;What could go wrong in your team’s game?&lt;/li&gt;&lt;li&gt;Will men and women like your game equally? What could be done to enhance the game for one or&amp;nbsp;the other gender?&lt;/li&gt;&lt;li&gt;What would have to be done to your game to make it appealing to 15-18 year group. Same&amp;nbsp;question for group between 40 and 50.&lt;/li&gt;&lt;li&gt;What pleasures does your game provide to the players (Chapter 8)&lt;/li&gt;&lt;li&gt;How are you applying the principles of iteration (chapter 7) to your game design? Each member&amp;nbsp;should discuss his/her approach and contribution&lt;/li&gt;&lt;li&gt;What are some changes that you “might” have to make to your game to improve it?&lt;/li&gt;&lt;li&gt;What are you doing that “might” not work as expected?&lt;/li&gt;&lt;li&gt;What are the characteristics/experiences/features that players will like and not like? What are your&amp;nbsp;expectations from the players of your game?&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1846505666722208066?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1846505666722208066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-13-iteration-and-players.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1846505666722208066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1846505666722208066'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-13-iteration-and-players.html' title='Homework 13: Iteration and Players'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2154755789894175788</id><published>2010-10-11T13:37:00.000-07:00</published><updated>2011-08-23T14:41:11.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Text for Menus and HUDs in the Blender Game Engine</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/15743658" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15743658"&gt;[FSUGD] Text for Menus and HUDS in the Blender Game Engine&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2154755789894175788?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2154755789894175788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-text-for-menus-and-huds-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2154755789894175788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2154755789894175788'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-text-for-menus-and-huds-in.html' title='Lecture: Text for Menus and HUDs in the Blender Game Engine'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2767414293661935215</id><published>2010-10-11T13:36:00.000-07:00</published><updated>2011-08-23T14:41:11.068-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Intro to Animation in the Blender Game Engine</title><content type='html'>&lt;iframe src="http://player.vimeo.com/video/15743601" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15743601"&gt;[FSUGD] Intro to Animation in the Blender Game Engine&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15774071" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15774071"&gt;[FSUGD] Intro to Armatures in the Blender Game Engine&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2767414293661935215?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2767414293661935215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-intro-to-animation-in-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2767414293661935215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2767414293661935215'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/lecture-intro-to-animation-in-blender.html' title='Lecture: Intro to Animation in the Blender Game Engine'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3250222884627083306</id><published>2010-10-07T09:41:00.000-07:00</published><updated>2011-08-23T14:41:11.068-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 12: What's up Doc?</title><content type='html'>Due: 10/12/2010&lt;br /&gt;&lt;div class="p1"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Assignment is&lt;b&gt; team-based&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Scan the two design documents:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Freddy Design&lt;/li&gt;&lt;li&gt;Torin's passage&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Based on the two game documents provided, take everything you have regarding your game, and combine/restructure the data into a game document.&lt;/li&gt;&lt;li&gt;Include (some elements might not apply): brief story line, more detailed story line, list of characters, their description (attributes), different scenes where the characters take part, list of scenes (minimum: two), composition of scenes, puzzles to be solved, objects to pick up, weapons, under what conditions objects are manipulated, weapons fired, etc., concept art (whatever you have).&lt;/li&gt;&lt;li&gt;Results should be in your &lt;b&gt;Google Doc file&lt;/b&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3250222884627083306?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3250222884627083306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-12-whats-up-doc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3250222884627083306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3250222884627083306'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-12-whats-up-doc.html' title='Homework 12: What&apos;s up Doc?'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3946802644231989543</id><published>2010-10-04T09:15:00.001-07:00</published><updated>2011-08-23T14:41:11.068-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 11: Animated</title><content type='html'>Due: 10/07/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Put assignment in &lt;b&gt;your blog&lt;/b&gt;. Assignments are individual. Return your&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;b&gt;blender file by email&lt;/b&gt; (for all blender assignments)&lt;/div&gt;&lt;/li&gt;&lt;li&gt;Describe what you did and what you learned. Describe how to “play”&amp;nbsp;with your objects (keys, etc.)&lt;/li&gt;&lt;li&gt;Start from your previous project, or create a new one&lt;/li&gt;&lt;li&gt;Use animation curves (IPO) or shape keys to animation different parts&amp;nbsp;of your scene. Use Armatures if you’d like&lt;/li&gt;&lt;li&gt;Use keys in the logic blocks to control different aspects of your scene&lt;/li&gt;&lt;li&gt;There is no need for Python, but if you are adventurous, go for it. We’ll&amp;nbsp;do Python one of the upcoming weeks.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3946802644231989543?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3946802644231989543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-11-animated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3946802644231989543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3946802644231989543'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/10/homework-11-animated.html' title='Homework 11: Animated'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-363317406954205701</id><published>2010-09-28T15:03:00.000-07:00</published><updated>2011-08-23T14:41:11.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 10: Theme party</title><content type='html'>Due: 10/05/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Homework is individual, &lt;b&gt;post on your blog&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Read Chapters 5 (Themes) and 6 (Ideas)&lt;/li&gt;&lt;li&gt;Answer the following questions on Chapters 5 and 6&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What is the theme of your game?&lt;/li&gt;&lt;li&gt;Name one experience from your own life that could be built into your&amp;nbsp;team’s game&lt;/li&gt;&lt;li&gt;How could you incorporate this idea into the game?&lt;/li&gt;&lt;li&gt;Give 5 ways you are reinforcing your theme (or plan to reinforce the&amp;nbsp;theme)&lt;/li&gt;&lt;li&gt;View your game as the solution to a problem statement:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;What is your game’s problem statement?&lt;/li&gt;&lt;li&gt;What are the constraints imposed by the problem statement?&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-363317406954205701?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/363317406954205701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-10-theme-party.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/363317406954205701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/363317406954205701'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-10-theme-party.html' title='Homework 10: Theme party'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-8602117723805678252</id><published>2010-09-28T10:03:00.000-07:00</published><updated>2011-08-23T14:41:11.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 9: HUD and Menu</title><content type='html'>Due: 09/30/2010&lt;br /&gt;&lt;div class="p1"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Homework is individual. Do it in your blog&lt;/li&gt;&lt;li&gt;Design a menu system relevant to your game (on paper, not on the computer)&lt;/li&gt;&lt;li&gt;Design an HUD system that your game might use (on paper, not on the computer)&lt;/li&gt;&lt;li&gt;Use the logic panel to construct a menu with two items, that are clickable. Use scenes to achieve this (or some other means). Menu should have “Play”,“Help”,“Prologue”,“Exit”&lt;/li&gt;&lt;li&gt;Create one or more panels that with a brief description of your game (“Prologue”)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-8602117723805678252?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/8602117723805678252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-9-hud-and-menu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8602117723805678252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8602117723805678252'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-9-hud-and-menu.html' title='Homework 9: HUD and Menu'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-770789034705562617</id><published>2010-09-27T18:03:00.000-07:00</published><updated>2011-08-23T14:41:11.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 8: The Elemental Tetrad</title><content type='html'>&lt;div class="p1"&gt;Due: 09/28/2010&lt;/div&gt;&lt;div class="p1"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Everybody writes &lt;b&gt;his/her own blog entry&lt;/b&gt;&amp;nbsp;&lt;/li&gt;&lt;li&gt;Feel free to illustrate with images and/or video snippets&lt;/li&gt;&lt;li&gt;Consider any non-computer game that you enjoy playing, and describe the four elements for that game. For example: monopoly, battleship, dungeon and dragons, etc.&lt;/li&gt;&lt;li&gt;Describe the mechanics, aesthetics, story elements and technology for your team’s game, in its current state&lt;/li&gt;&lt;li&gt;How is each of the four elements working towards a &lt;i&gt;common &lt;/i&gt;theme? What is this theme?&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-770789034705562617?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/770789034705562617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-8-elemental-tetrad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/770789034705562617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/770789034705562617'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-8-elemental-tetrad.html' title='Homework 8: The Elemental Tetrad'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7420328013037186057</id><published>2010-09-27T18:02:00.000-07:00</published><updated>2011-08-23T14:41:11.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 7: Game Elements</title><content type='html'>Due: 09/21/2010&lt;br /&gt;&lt;br /&gt;Lenses #4-6 + Chapt. 4&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The homework is individual, &lt;b&gt;post to your blog&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Describe some surprises in your game&lt;/li&gt;&lt;li&gt;Describe the goal of your game (as opposed to the experience)&lt;/li&gt;&lt;li&gt;Why would a player wish to achieve the goals stated in your game ?&lt;/li&gt;&lt;li&gt;What is valuable to your game players?&lt;/li&gt;&lt;li&gt;What problems are the players asked to solve?&lt;/li&gt;&lt;li&gt;How could your game generated additional problems so that the players keep playing?&lt;/li&gt;&lt;li&gt;Give some initial thoughts to the four elements (mechanics, elements, story, aesthetics) of your game. (We will go into more detail in the following week.)&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7420328013037186057?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7420328013037186057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-7-game-elements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7420328013037186057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7420328013037186057'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-7-game-elements.html' title='Homework 7: Game Elements'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-4626616067907550892</id><published>2010-09-15T20:13:00.000-07:00</published><updated>2011-08-23T14:41:11.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Sensors, Actuators and State</title><content type='html'>We've uploaded two more lectures. In these Gordon makes some flying guns that track and shoot a target all with no Python!&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15011245" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15011245"&gt;[FSUGD] BGE Basics (sensors, actuators and logic) Part 1&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/15012613" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/15012613"&gt;[FSUGD] BGE Basics (sensors, actuators and logic) Part 2&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-4626616067907550892?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/4626616067907550892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/lecture-sensors-actuators-and-state.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4626616067907550892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4626616067907550892'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/lecture-sensors-actuators-and-state.html' title='Lecture: Sensors, Actuators and State'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-962655332912359576</id><published>2010-09-14T14:39:00.000-07:00</published><updated>2011-08-23T14:41:11.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 6: It Builds Character</title><content type='html'>Due: 09/23/2010&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Post homeworks to individual blogs&lt;/li&gt;&lt;li&gt;Build on previous Blender assignments (hopefully related to your team’s game). Incorporate the&amp;nbsp;following into your scenario:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Two characters (can be simple objects)&lt;/li&gt;&lt;li&gt;Characters can&lt;/li&gt;&lt;ul&gt;&lt;li&gt;walk, run (jump, etc.)&lt;/li&gt;&lt;li&gt;define when the character goes from walk to run or run to walk (or jump, etc.)&lt;/li&gt;&lt;li&gt;each character should be able to shoot a weapon (his hand/arm could be that weapon), or&amp;nbsp;throw an object, etc. towards the other&lt;/li&gt;&lt;li&gt;the characters should be able to move (you are free to choose how, except that one&amp;nbsp;character’s motion is controlled by the keyboard)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You are permitted to use any component of any program discussed and developed in class&lt;/li&gt;&lt;ul&gt;&lt;li&gt;if not your own, mention sources in your blog report&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Textures are not required&lt;/li&gt;&lt;li&gt;Post a &lt;b&gt;video and description&lt;/b&gt;. Add photos if desired to enhance the presentation&lt;/li&gt;&lt;li&gt;&lt;b&gt;Late blender file: 40 points off&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-962655332912359576?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/962655332912359576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-6-it-builds-character.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/962655332912359576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/962655332912359576'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-6-it-builds-character.html' title='Homework 6: It Builds Character'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1804487947108020884</id><published>2010-09-14T14:34:00.000-07:00</published><updated>2011-08-23T14:41:11.070-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 5: Game Logic</title><content type='html'>Due: 09/16/2010&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Post homeworks to individual blogs&lt;/li&gt;&lt;li&gt;Design a simple game concept, related to your own game: include the following:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;multiple objects (relevant to your game) and object types&lt;/li&gt;&lt;li&gt;use of properties&lt;/li&gt;&lt;li&gt;use of groups&lt;/li&gt;&lt;li&gt;use of motion actuator&lt;/li&gt;&lt;li&gt;mouse and/or keyboard sensors&lt;/li&gt;&lt;li&gt;tracking&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Textures are not required&lt;/li&gt;&lt;li&gt;Post a &lt;b&gt;video and description&lt;/b&gt;. Add photos if desired to enhance the presentation&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1804487947108020884?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1804487947108020884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-5-game-logic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1804487947108020884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1804487947108020884'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-5-game-logic.html' title='Homework 5: Game Logic'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-4809282448798480521</id><published>2010-09-07T10:07:00.000-07:00</published><updated>2011-08-23T14:41:11.071-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 4: Experience</title><content type='html'>Due: 9/14/2010&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Post homeworks to individual &lt;b&gt;blogs&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Meet as a team (in person or virtually) to start developing your game. Follow the procedure demonstrated in class&lt;/li&gt;&lt;li&gt;Describe the essential experience of your game&amp;nbsp;&lt;/li&gt;&lt;li&gt;Provide a brief storyline&lt;/li&gt;&lt;ul&gt;&lt;li&gt;background&amp;nbsp;&lt;/li&gt;&lt;li&gt;general scenario (a typical level)&amp;nbsp;&lt;/li&gt;&lt;li&gt;at least two characters (with several attributes for each character)&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Provide supporting graphic art (can be shared among team members)&lt;/li&gt;&lt;ul&gt;&lt;li&gt;create on computer or scan into computer or take a picture and transfer to computer&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-4809282448798480521?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/4809282448798480521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-4-experience.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4809282448798480521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/4809282448798480521'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-4-experience.html' title='Homework 4: Experience'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1030700517811681814</id><published>2010-09-02T14:11:00.001-07:00</published><updated>2011-08-23T14:41:11.071-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Lecture: Intro to the Blender Game Engine</title><content type='html'>Here is the lecture from today!&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/14649047" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/14649047"&gt;[FSUGD] Blender Game Engine Basics (keyboards and physics)&lt;/a&gt; from &lt;a href="http://vimeo.com/user4640702"&gt;Ian Johnson&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1030700517811681814?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1030700517811681814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/lecture-intro-to-blender-game-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1030700517811681814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1030700517811681814'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/lecture-intro-to-blender-game-engine.html' title='Lecture: Intro to the Blender Game Engine'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-546389167021257707</id><published>2010-09-02T09:51:00.000-07:00</published><updated>2011-08-23T14:41:31.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 3: Action!</title><content type='html'>&lt;div&gt;Due 9/9/2010&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Using the objects created in the previous blender homework (or creating additional ones), use the game engine to make these objects interact. Use each of the sensors below:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;keyboard sensor (perhaps with the mouse)&amp;nbsp;&lt;/li&gt;&lt;li&gt;collision (or near) sensor&lt;/li&gt;&lt;li&gt;motion sensor&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;You may use anything more to enhance the desired effects&lt;/li&gt;&lt;li&gt;&lt;b&gt;Take a video&lt;/b&gt; of the game play demonstrating these effects and post it to your blog, as usual with a written description&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; line-height: 20px;"&gt;Email the .blend file (along with a note of what version, 2.49b or 2.53) to both Gordon and Ian&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-546389167021257707?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/546389167021257707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-3-action.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/546389167021257707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/546389167021257707'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/09/homework-3-action.html' title='Homework 3: Action!'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2708169033243649222</id><published>2010-08-27T10:03:00.000-07:00</published><updated>2011-08-23T14:41:31.044-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><title type='text'>Homework 2: Blend!</title><content type='html'>Due 9/2/2010&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Create a character, animal, house, etc. using a collection of mesh objects, extrusion, subdivision, smoothing, and shading&lt;/li&gt;&lt;li&gt;Set your “character” within a hilly terrain Create some lighting (ambient, world)&amp;nbsp;&lt;/li&gt;&lt;li&gt;Shade the scene&amp;nbsp;&lt;/li&gt;&lt;li&gt;Render the scene&lt;/li&gt;&lt;li&gt;&lt;b&gt;Take a snapshot&lt;/b&gt; of your scene and add it to your blog with a description of your experiences&lt;/li&gt;&lt;li&gt;&lt;b&gt;Create a video&lt;/b&gt; of you constructing something in Blender and post it to your blog&lt;/li&gt;&lt;li&gt;Email the .blend file (along with a note of what version, 2.49b or 2.53) to both Gordon and Ian&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2708169033243649222?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2708169033243649222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/08/homework-2-blend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2708169033243649222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2708169033243649222'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/08/homework-2-blend.html' title='Homework 2: Blend!'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5783147855382939570</id><published>2010-08-24T14:23:00.000-07:00</published><updated>2010-08-26T09:46:03.565-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fall2010'/><category scheme='http://www.blogger.com/atom/ns#' term='homework'/><title type='text'>Homework 1: Make a Blog</title><content type='html'>Due: 8/31/2010&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: arial; font-size: small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Create a Blog at&amp;nbsp;&lt;a href="http://www.blogspot.com/" target="_blank"&gt;http://www.blogspot.com&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.blogspot.com/" target="_blank"&gt;&lt;/a&gt;email the URL of the blog to the instructor and TA&lt;/li&gt;&lt;li&gt;add one or more images to the blog, along with descriptions&lt;/li&gt;&lt;li&gt;create a video with voiceover (your own voice) describing the&amp;nbsp;content of the video.&lt;/li&gt;&lt;li&gt;put this YouTube link inside your blog as the first entry with a&amp;nbsp;textual description of the video contents in the blog&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;To help you, use one of the software programs at&lt;/div&gt;&lt;div&gt;&lt;a href="http://fsugd.blogspot.com/p/useful-links.html" target="_blank"&gt;http://fsugd.blogspot.com/p/&lt;wbr&gt;&lt;/wbr&gt;useful-links.html&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5783147855382939570?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5783147855382939570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/08/homework-1-make-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5783147855382939570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5783147855382939570'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/08/homework-1-make-blog.html' title='Homework 1: Make a Blog'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-1833991928465376922</id><published>2010-05-26T11:43:00.000-07:00</published><updated>2010-05-26T11:43:43.466-07:00</updated><title type='text'>Fall 2010 Game Design Course</title><content type='html'>We are very excited to offer Game and Simulator Design again in Fall 2010!&lt;br /&gt;&lt;br /&gt;You can see what the students in our first ever Game Design class &lt;a href="http://fsugd.blogspot.com/p/spring-2010-student-projects.html"&gt;created in Spring 2010&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;The course includes both practical hands-on experience as well as design theory, with homeworks that&amp;nbsp;exercise&amp;nbsp;both aspects. Students are placed into interdisciplinary teams to create a game over the course of the semester. Some topics that are covered include game engines, 3D modeling, design processes. Some topics that are touched on briefly and can be explored further by students include programming, physics and artificial intelligence. The practical exercises and final games are built with the free &lt;a href="http://blender.org/"&gt;Blender&lt;/a&gt; software which includes 3D modeling software, a physics aware game engine and a scripting environment.&lt;br /&gt;&lt;br /&gt;For registration details, textbook and class times &lt;a href="https://cfprd.oti.fsu.edu/anr/CourseSectionDetail/index.cfm?year=2010&amp;amp;term=9&amp;amp;srchCourseRefNumber=08638&amp;amp;origin=J&amp;amp;apppgm=CL"&gt;click here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Instructor: Dr. Gordon Erlebacher&lt;br /&gt;TA: Ian Johnson&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-1833991928465376922?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/1833991928465376922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/05/fall-2010-game-design-course.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1833991928465376922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/1833991928465376922'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/05/fall-2010-game-design-course.html' title='Fall 2010 Game Design Course'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7794646190273185762</id><published>2010-04-13T09:37:00.000-07:00</published><updated>2010-08-23T05:52:49.548-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 16 (individual)</title><content type='html'>&lt;b&gt;Last Assignment&lt;/b&gt;&lt;br /&gt;Questions related to book&lt;br /&gt;Assigned:April 13, 2010&lt;br /&gt;Due:April 20, 2010&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rules&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This homework is individual. Each person does it without help from the others&lt;/li&gt;&lt;li&gt;Answer the questions related to your own game&lt;/li&gt;&lt;li&gt;Put the answers into your individual blogs&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Chapter 19&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Characters&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Is your avatar and ideal form likely to appeal to the players? Why?&lt;/li&gt;&lt;li&gt;Does your avatar have iconic qualities that lets the player project himself into the character?&lt;/li&gt;&lt;li&gt;What roles do you need the characters to fill? What characters have you already imagined? Which characters map well to which roles?&lt;/li&gt;&lt;li&gt;What traits defined your character? How do these traits manifest themselves in your character?&lt;/li&gt;&lt;li&gt;What are the relative status levels of the characters in your game? How can your characters show appropriate status behavior? How does each of your characters change throughout the game?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Chapter 20&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Spaces&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;What is the purpose of your game&lt;/li&gt;&lt;li&gt;What is the purpose of each subsystem of your game?&lt;/li&gt;&lt;li&gt;Is there anything in the game that contradicts these purposes?&lt;/li&gt;&lt;li&gt;Does your design have a special feeling of life or do parts of the design feel dead? What would help make the design feel more alive?&lt;/li&gt;&lt;li&gt;Which of Alexander’s 15 qualities does your design have?&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Which ones?&lt;/li&gt;&lt;li&gt;Could your game have more of these qualities? Which? How? Where does your design feel like your self?&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7794646190273185762?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7794646190273185762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-16-individual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7794646190273185762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7794646190273185762'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-16-individual.html' title='Homework 16 (individual)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2639073388354808353</id><published>2010-04-06T09:18:00.000-07:00</published><updated>2010-08-23T05:52:49.548-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 15 (individual)</title><content type='html'>Assigned: April 6, 2010&lt;br /&gt;Due: April 13, 2010&lt;br /&gt;&lt;br /&gt;Rules&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • This homework is individual. Each person&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; does it without help from the others&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Answer the questions related to your own&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; game&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Put the answers into your individual blogs&lt;br /&gt;&lt;br /&gt;Interest Curves&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What is the general shape of the interest curve?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What aspects of the game will capture the player’s interest immediately?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Does the game let the player see/do something they have never seen/&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; done before?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What base instincts does the game appeal to? What higher instincts?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What aspects of Beauty does your game contain?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What is the meaning of beauty in the context of your game?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What is the game can players relate to?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Do the players get to do things they would like to do in real life bu can’t?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Are there any activities in the game that are hard to stop once they are&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; started? Which ones?&lt;br /&gt;&lt;br /&gt;Stories&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What is the relationship between the main character and&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; the game’s goal?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Do the game obstacles gradually increase in difficulty?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • How is the game world simpler than the real world?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What kind of transcendent power does the player have?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • What is the weirdest thing in the story?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Are there multiple weird things? Too many? Too few?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Should they be increased? Merged?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; • Does the game really need a story? Why?&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2639073388354808353?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2639073388354808353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-15-individual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2639073388354808353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2639073388354808353'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-15-individual.html' title='Homework 15 (individual)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2762844787753479679</id><published>2010-04-01T10:35:00.000-07:00</published><updated>2010-08-23T05:52:49.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 14 (team)</title><content type='html'>Assignment: 3/25/10&lt;br /&gt;Due: 4/1/10&lt;br /&gt;(not April fool joke!)&lt;br /&gt;Thursday, March 25, 2010&lt;br /&gt;&lt;br /&gt;Team work&lt;br /&gt;Do not depend on a single team member for the homework&lt;br /&gt;Team members should read what other members write&lt;br /&gt;Somebody should take everything written and consolidate&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Chapter 13&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Interfaces&lt;/b&gt;&lt;br /&gt;In a separate chapter of your assignment document, address the Lenses in Chapter 13: lenses 53 to 60, in particular:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;what kind of interface(s) does your game provide the user what is the objective of your interfaces?&amp;nbsp;&lt;/li&gt;&lt;li&gt;do your players feel powerful? How? is your interfaces virtual? If yes, how is it done?&lt;/li&gt;&lt;li&gt;does your interface interfere with the game?&lt;/li&gt;&lt;li&gt;does your interface let the players do what they want?&lt;/li&gt;&lt;li&gt;is the interface intuitive? Is written help necessary?&lt;/li&gt;&lt;li&gt;what is the interaction process between the interface, the player and the game?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;More questions&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;what do players “need” to know at any moment&lt;/li&gt;&lt;li&gt;what do players “want” to know (you get that by play testing)&lt;/li&gt;&lt;li&gt;what do players want to feel? what is the players goal at any moment?&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2762844787753479679?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2762844787753479679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-14-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2762844787753479679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2762844787753479679'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/04/homework-14-team.html' title='Homework 14 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-8038613732417177789</id><published>2010-03-25T07:22:00.000-07:00</published><updated>2010-08-23T05:52:49.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 13 (team)</title><content type='html'>Due date: March 16, 2010&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using your game address the following:&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Lenses #41 through #47 in the classroom&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;book.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- You don’t have to answer every single&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;question, but address the lenses as they&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;apply to your game.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;- Provide a separate chapter for this&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;assignment.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Specifically Answer the&amp;nbsp;following&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• &amp;nbsp; Is there a notion of punishment in your game? If yes,&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;what is it? What is its purpose?If no, imagine how&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;punishment could be used, and state it. How are&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;punishments balanced against rewards?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• &amp;nbsp; What is innate complexity? What is emergent&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;complexity?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• &amp;nbsp; Does emergent complexity arise in your game?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• &amp;nbsp; Establish an elegance rating for your game? What are&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;the elements and their purpose? Do some elements&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;have more than one purpose?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;More questions ...&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• Does your game have quirks?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• What is exciting about the game?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• How is imagination used in your game?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• What high quality details in the game could (or is) replaced&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;by low quality + imagination?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• What details in the game stifle or enhance imagination&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• Does the game have an economy? Is there notion of&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;currency?&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;• Does the game “feel” right? What is meant by that question?&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-8038613732417177789?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/8038613732417177789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/03/homework-13-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8038613732417177789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/8038613732417177789'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/03/homework-13-team.html' title='Homework 13 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-335316811054571257</id><published>2010-02-28T11:47:00.000-08:00</published><updated>2010-08-23T05:52:49.550-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 12 (blender)</title><content type='html'>&lt;b&gt;UV Textures&lt;/b&gt;&lt;br /&gt;This &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/assignment_feb_25_2010.pdf"&gt;homework&lt;/a&gt; is due Thursday, March 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Create UV Textures using objects from your previous&amp;nbsp;assignments, from your game, or new objects&lt;/li&gt;&lt;li&gt;The object must move in the game environment and&amp;nbsp;the texture should be visible&lt;/li&gt;&lt;li&gt;There is no need for two textures per object.&amp;nbsp;Consider using photographs, web images (not&amp;nbsp;copyrighted), or create your own textures.You can&amp;nbsp;bake procedural textures if you wish&lt;/li&gt;&lt;li&gt;Other than that, go at it.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-335316811054571257?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/335316811054571257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-12-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/335316811054571257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/335316811054571257'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-12-blender.html' title='Homework 12 (blender)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3390869767769645984</id><published>2010-02-23T09:44:00.000-08:00</published><updated>2010-08-23T05:52:49.550-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 11 (team)</title><content type='html'>&lt;b&gt;Using your game&amp;nbsp;&lt;/b&gt;&lt;br /&gt;This &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/assignment_feb_23_2010.pdf"&gt;homework&lt;/a&gt; is due Tuesday, March 1&lt;br /&gt;Address the following:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lenses #30 through #40 in the classroom book.&lt;/li&gt;&lt;li&gt;You don’t have to answer every single question, but address the lenses as they apply to your game.&lt;/li&gt;&lt;li&gt;Provide a separate chapter for this assignment.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3390869767769645984?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3390869767769645984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-11-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3390869767769645984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3390869767769645984'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-11-team.html' title='Homework 11 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7708970784265004755</id><published>2010-02-19T10:21:00.000-08:00</published><updated>2010-08-23T05:52:49.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 10 (team)</title><content type='html'>Due Tuesday and Thursday, Feb 23 and 25, 2010&lt;br /&gt;&lt;br /&gt;Create a prototype of your game. Teams will make a short presentation and demo of their prototype in front of the class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7708970784265004755?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7708970784265004755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-10-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7708970784265004755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7708970784265004755'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-10-team.html' title='Homework 10 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7868909005266575986</id><published>2010-02-16T18:44:00.000-08:00</published><updated>2010-08-23T05:52:49.551-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 9 (team)</title><content type='html'>&lt;span class="Apple-style-span" style="color: #333333; font-family: Georgia, serif; font-size: 13px; line-height: 20px;"&gt;This&amp;nbsp;&lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/assignment_due_feb_23_2010.pdf" style="color: #5588aa; text-decoration: none;"&gt;homework&lt;/a&gt;&amp;nbsp;is due on Tuesday, Feb 23th, 2010&lt;br /&gt;Be sure to&amp;nbsp;&lt;b&gt;clearly separat&lt;/b&gt;e this chapter from the rest of your google doc!&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Describe elements of chance that your game has&lt;/li&gt;&lt;li&gt;How is randomness used?&lt;/li&gt;&lt;li&gt;How is does chance inﬂuence surprise?&lt;/li&gt;&lt;li&gt;How is expected value use?&lt;/li&gt;&lt;li&gt;What kinds of questions regarding randomness and probability&amp;nbsp;would you need answered to help improve your game?&lt;/li&gt;&lt;li&gt;Are there elements where the player takes risk? Is this&amp;nbsp;affected by random elements in the game?&lt;/li&gt;&lt;li&gt;What is the relation between randomness and skill building in&amp;nbsp;your game?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7868909005266575986?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7868909005266575986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-9-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7868909005266575986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7868909005266575986'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-9-team.html' title='Homework 9 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3644993315998765771</id><published>2010-02-08T15:31:00.000-08:00</published><updated>2010-08-23T05:52:49.552-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 8 (team)</title><content type='html'>This &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/assignment_due_feb_16_2010.pdf"&gt;homework&lt;/a&gt; is due on Tuesday, Feb 16th, 2010 (the pdf due date is wrong)&lt;br /&gt;Be sure to &lt;b&gt;clearly separat&lt;/b&gt;e this chapter from the rest of your google doc!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using your game&amp;nbsp;Part 1&lt;/b&gt;&lt;br /&gt;• &amp;nbsp; &amp;nbsp;Starting from current game document, create a chapter with the&amp;nbsp;following information on your game&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;A problem statement&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;Some experiences and themes for the player&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;A description of the game audience and how the game targets this audience&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;What is appealing in the game (for males and female genders). Present some&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;evidence to corroborate your statements&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;What pleasures do you expect your game to provide the player? (p. 109-111)&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;What is (are) the player type(s) that your game targets? (p. 110)&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;What about the real world is modeled by the game?&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;Give some ideas on how you will control the Challenges versus skill graph&lt;br /&gt;&amp;nbsp;- &amp;nbsp; &amp;nbsp;Where in the Maslow Hierarchy of Needs does your game lie?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using your game&amp;nbsp;Part 2&lt;/b&gt;&lt;br /&gt;• &amp;nbsp;Starting from current game document, create a chapter with the&lt;br /&gt;&amp;nbsp;&amp;nbsp; following information on your game&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List some of the objects of your games&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;For these objects, list their attributes&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;For 5 attributes, create a state diagram (following pacman example)&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;What is the space of your game? Discrete? Continuous? What is its dimension?&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;Will players see all game data, or is some of it secret?&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List some of the operational actions in your game&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List a few anticipated resultant actions in your game&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List some verbs that apply to your game&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List some rules for your game (you’ll change these later ..)&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List the objective your game (it might have changed from previously)&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; &amp;nbsp;List some skill the user will have to learn to achieve the game objective(s)&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3644993315998765771?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3644993315998765771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3644993315998765771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3644993315998765771'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-8.html' title='Homework 8 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-6617199379175938237</id><published>2010-02-08T11:43:00.000-08:00</published><updated>2010-08-23T05:52:49.552-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 1 (individual)</title><content type='html'>&lt;div&gt;Posting old homework for reference&lt;/div&gt;&lt;div&gt;From &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/Introduction.pdf"&gt;Introduction&lt;/a&gt;:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Due Jan 11 2010&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Create a Blog at http://www.blogspot.com&lt;/li&gt;&lt;li&gt;email the name of the blog to the instructor and TA&lt;/li&gt;&lt;li&gt;create a video, or find a video&lt;/li&gt;&lt;li&gt;from camera for example, or downloaded from the web&lt;/li&gt;&lt;li&gt;upload this video to YouTube&lt;/li&gt;&lt;li&gt;put this YouTube link inside your blog as the first entry with a description of the video content&lt;/li&gt;&lt;li&gt;add one or more images to the blog, along with descriptions&lt;/li&gt;&lt;li&gt;Explore the links to free games on the web and make sure you can play them in your browser on your laptop&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-6617199379175938237?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/6617199379175938237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-1-individual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6617199379175938237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6617199379175938237'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-1-individual.html' title='Homework 1 (individual)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-2560245754742001748</id><published>2010-02-08T11:35:00.000-08:00</published><updated>2010-08-23T05:52:49.553-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 2 (individual)</title><content type='html'>Posting old homework for reference&lt;br /&gt;From &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_14_2010_blender.pdf"&gt;&lt;/a&gt;&lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_11_2010_content.pdf"&gt;Jan 11 lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Due Tuesday, Jan. 19, 2010&lt;br /&gt;Play (for a while) the flash game assigned to you Answer the following questions in your blog:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Is the game fun? Why? Why not?&lt;/li&gt;&lt;li&gt;What are the goals of the game?&lt;/li&gt;&lt;li&gt;What is the game theme?&lt;/li&gt;&lt;li&gt;What experience(s) does the designer wish the player to enjoy? Does the designer succeed? Why? Why not?&lt;/li&gt;&lt;li&gt;Read chapters 4-6 of the book (hopefully chapters 1-3 as well)&lt;/li&gt;&lt;li&gt;Put some pictures in the blog, captured during game playing. If you can, a small video of your playing would be nice.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-2560245754742001748?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/2560245754742001748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-2-individual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2560245754742001748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/2560245754742001748'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-2-individual.html' title='Homework 2 (individual)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3662499804310805756</id><published>2010-02-08T11:33:00.000-08:00</published><updated>2010-08-23T05:52:49.553-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 3 (team)</title><content type='html'>Posting old homework for reference&lt;br /&gt;From &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_18_2010_content.pdf"&gt;Jan 18th lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;due Jan. 26, 2010&lt;br /&gt;This is a team assignment, it will be graded from the team google doc&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Generate at least 20 ideas for your project Describe the experience you’d like the user to have Describe some of the “surprises” you would like in your game&lt;/li&gt;&lt;li&gt;Describe the four elements of theTetrad:Mechanics,Story,Aesthetics and Technology.The descriptions can be crude.They will be refined as the game takes form over the next few weeks. (Lens #7)&lt;/li&gt;&lt;li&gt;What are the constraints of your game?&amp;nbsp;&lt;/li&gt;&lt;li&gt;What will make the game enjoyable?&amp;nbsp;&lt;/li&gt;&lt;li&gt;What can be done to increase the experience?&amp;nbsp;&lt;/li&gt;&lt;li&gt;Is there a Powerful Theme in your game? A resonant theme ?&amp;nbsp;&lt;/li&gt;&lt;li&gt;Try to pose the game as a problem statement&lt;/li&gt;&lt;li&gt;Read chapter 7 of the Game Design book&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3662499804310805756?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3662499804310805756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-3-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3662499804310805756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3662499804310805756'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-3-team.html' title='Homework 3 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-6056597556411337823</id><published>2010-02-08T11:29:00.000-08:00</published><updated>2010-08-23T05:52:49.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 4 (individual, blender)</title><content type='html'>Posting old homework for reference&lt;br /&gt;From &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_21_2010_dominos_spheres_blender.pdf"&gt;Jan 21 lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Due Thursday January 28th, 2010&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Put assignment in your blog Using the techniques described in class, create a house or other object&lt;/li&gt;&lt;li&gt;Create a situation where something will bump into whatever object you create and have consequences (bumping, pushing, bouncing, etc.). Objects can initiate their motion by falling, or simply rolling.&lt;/li&gt;&lt;li&gt;Creativity counts! Use boolean operations for interesting terrain creation Hint: use subdivision, especially if the terrain is curved&lt;/li&gt;&lt;li&gt;Hint: Experiment with proportional editing as an alternative to boolean, try the fractal subdivision, and smoothing.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-6056597556411337823?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/6056597556411337823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-4-individual-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6056597556411337823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/6056597556411337823'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-4-individual-blender.html' title='Homework 4 (individual, blender)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7545811884437172998</id><published>2010-02-08T11:21:00.000-08:00</published><updated>2010-08-23T05:52:49.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 5 (team)</title><content type='html'>Posting old homework for reference&lt;br /&gt;From &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_26_2010_content.pdf"&gt;Jan 26 lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;due: Tuesday,&amp;nbsp;Feb. 2, 2010&lt;br /&gt;This is a team assignment, it will be graded from the team google doc&lt;br /&gt;&lt;br /&gt;• &amp;nbsp;Each team will do the following based on their own game:&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; categorize each of their ideas (+ additional ones) into one of the 4 elements&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;of the Tetrad&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; combine elements from the 4 categories to generate new ideas&lt;br /&gt;&amp;nbsp;&amp;nbsp;- &amp;nbsp; explain the details of iteration 1 of your game design:&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; • &amp;nbsp; &amp;nbsp;problem statement&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; • &amp;nbsp; &amp;nbsp;solution&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; • &amp;nbsp; &amp;nbsp;risks&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; • &amp;nbsp; &amp;nbsp;prototypes (what are they, create some)&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; • &amp;nbsp; &amp;nbsp;results&lt;br /&gt;• &amp;nbsp;Read pages 92-94 of Game Design book for better understanding&lt;br /&gt;• &amp;nbsp;Read Chapters 8-9 of the Game Design book&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7545811884437172998?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7545811884437172998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-5-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7545811884437172998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7545811884437172998'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-5-team.html' title='Homework 5 (team)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7183568135902422897</id><published>2010-02-06T15:17:00.000-08:00</published><updated>2010-08-23T05:52:49.554-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 7 (individual, blender)</title><content type='html'>From the &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/feb_3_2010_animation+shape_keys_blender.pdf"&gt;Feb 3rd lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Due Thursday February 11, 2010&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Put assignment in your blog. Describe what you did and what you learned. Describe how to “play” with your creation (keys, etc.)&lt;/li&gt;&lt;li&gt;Start from your previous project, or create a new one&lt;/li&gt;&lt;li&gt;Use animation curves (IPO) or shape keys to animation different parts of your scene.&lt;/li&gt;&lt;li&gt;Use keys in the logic blocks to control different aspects of your scene&lt;/li&gt;&lt;li&gt;Use my door example to give you ideas&lt;/li&gt;&lt;li&gt;There is no need for Python, but if you are adventurous, go for it. We’ll do Python one of the upcoming weeks.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7183568135902422897?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7183568135902422897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7183568135902422897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7183568135902422897'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-7.html' title='Homework 7 (individual, blender)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5427889573563272006</id><published>2010-02-06T15:14:00.000-08:00</published><updated>2010-08-23T05:52:49.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Homework 6 (individual, blender)</title><content type='html'>From the &lt;a href="http://people.sc.fsu.edu/~erlebach/course/game_design_s2010/lectures/jan_28_2010_game_engine_intro_blender.pdf"&gt;Jan 28th lecture&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Due 02/04/2010&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Starting from the previous Blender Assignment&lt;/li&gt;&lt;li&gt;Manipulate your toy through the game engine Use keys to move/rotate your objects Create object properties Use keys to control objects&lt;/li&gt;&lt;li&gt;Programmers: experiment with very simple scripts (see examples)&lt;/li&gt;&lt;li&gt;Experiment with forces, torque, motion, mass&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5427889573563272006?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5427889573563272006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5427889573563272006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5427889573563272006'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/02/homework-6.html' title='Homework 6 (individual, blender)'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-7611221883246714267</id><published>2010-01-29T11:48:00.000-08:00</published><updated>2010-05-21T08:23:28.709-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>Interesting video: Behind the scenes of Enigmo</title><content type='html'>Check it out:&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oaTZWRE7Ius&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oaTZWRE7Ius&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=oaTZWRE7Ius"&gt;clicky&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-7611221883246714267?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/7611221883246714267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/01/interesting-video-behind-scenes-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7611221883246714267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/7611221883246714267'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/01/interesting-video-behind-scenes-of.html' title='Interesting video: Behind the scenes of Enigmo'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-3245774192145595819</id><published>2010-01-18T12:57:00.000-08:00</published><updated>2010-02-08T13:00:07.681-08:00</updated><title type='text'>Blender Resources</title><content type='html'>The resources in this post have been moved to their own &lt;a href="http://fsugd.blogspot.com/p/blender-resources.html"&gt;page&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;http://fsugd.blogspot.com/p/blender-resources.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-3245774192145595819?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/3245774192145595819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/01/blender-resources.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3245774192145595819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/3245774192145595819'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/01/blender-resources.html' title='Blender Resources'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5975966218059908433</id><published>2010-01-15T09:06:00.001-08:00</published><updated>2010-05-21T08:23:28.709-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='screencast mac cylinder blender'/><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>My first screencast</title><content type='html'>I created a video to demonstrate how to subdivide the edges of the cylinder parallel to the axis only, and not the edges that make up its circumference.&lt;br /&gt;&lt;br /&gt;How did I do it:&lt;br /&gt;&lt;br /&gt;1) I used SnapZPro video, with the Apple animation codec at high quality (37Mbyte)&lt;br /&gt;  2600 kbit/sec bandwidth&lt;br /&gt;2) I used quicktime to export to mp4/H264 format, with a keyframe every 96 frames (3.6 MBytes)&lt;br /&gt;I also converted to the same format with keyframe every 24 frames (5.0 Mbytes)&lt;br /&gt; (about 300 kbit bandwidth)&lt;br /&gt;&lt;br /&gt;I also learned to create a voiceover after the video using iMovie. It is important to create the video high resolution first, then do the voiceover, then save in compressed mp4/h264 format.&lt;br /&gt;&lt;br /&gt;Files:&lt;br /&gt;&lt;br /&gt;  http://www.sc.fsu.edu/~erlebach/cylinder_I24.mp4&lt;br /&gt;  http://www.sc.fsu.edu/~erlebach/cylinder_I96.mp4&lt;br /&gt;  http://www.sc.fsu.edu/~erlebach/cylinder_voiceover.mp4&lt;br /&gt;&lt;br /&gt;Converting from SnapZPro to mp4 directly did not play properly in Quicktime 7 Pro on my Macbook Pro 13", although it play properly in Quicktime Player (different application)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5975966218059908433?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5975966218059908433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/01/my-first-screencast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5975966218059908433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5975966218059908433'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/01/my-first-screencast.html' title='My first screencast'/><author><name>Gordon</name><uri>http://www.blogger.com/profile/17693533775478204603</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5816352961693886902</id><published>2010-01-15T08:52:00.000-08:00</published><updated>2010-01-15T13:07:02.093-08:00</updated><title type='text'>Useful Links</title><content type='html'>Here are some useful links:&lt;br /&gt;&lt;br /&gt;Screencasting software:&lt;br /&gt;http://www.livestream.com/procaster&lt;br /&gt;http://www.taranfx.com/best-screencasting-tools&lt;br /&gt;http://klauskjeldsen.dk/2007/07/06/screencasting-on-mac/&lt;br /&gt;&lt;div style="margin-bottom: 0px; margin-top: 0px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-top: 0px;"&gt;Coming soon:&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-top: 0px;"&gt;Del.icio.us links&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5816352961693886902?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5816352961693886902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/01/useful-links.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5816352961693886902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5816352961693886902'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/01/useful-links.html' title='Useful Links'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1367374079775056317.post-5606044799275787269</id><published>2010-01-15T08:49:00.000-08:00</published><updated>2010-05-21T08:23:28.709-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='spring2010'/><title type='text'>ISC4933 Game and Simulator Design</title><content type='html'>Welcome to the course blog for the Game and Simulator Design class at Florida State University.&lt;br /&gt;&lt;br /&gt;Here you will find links and resources, as well as highlights from the class.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1367374079775056317-5606044799275787269?l=fsugd.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fsugd.blogspot.com/feeds/5606044799275787269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fsugd.blogspot.com/2010/01/isc4933-game-and-simulator-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5606044799275787269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1367374079775056317/posts/default/5606044799275787269'/><link rel='alternate' type='text/html' href='http://fsugd.blogspot.com/2010/01/isc4933-game-and-simulator-design.html' title='ISC4933 Game and Simulator Design'/><author><name>enjalot</name><uri>http://www.blogger.com/profile/09583069484630999088</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_A41nuucUTrM/TQlkU2mbEzI/AAAAAAAAAHw/1ZLV7A4nQJk/S220/enjalot.jpg'/></author><thr:total>0</thr:total></entry></feed>
